************************************** * TYRANNY - THE DEMONIC DICELESS RPG * ************************************** Created by Jake Alley, 2001. This product is shareware. It may be reprinted and distributed freely in whole or in part so long as this page is always included. If you enjoy this product, please donate $10 to the creator either in person, or via the official page for this product, http://www.kekkai.org/google/tyranny/ If you have any suggestions to improve this game, wish rules existed for a variety of demons not currently found in the game, or would like to submit material for the upcoming sourcebook The Young Ones, please submit them in the same fashion. The most current version of this product should always be available at http://www.kekkai.org/google/tyranny/ ************ * CONTENTS * ************ 1. Disclaimers 1. A Quick Word to Religious Groups 2. To Give Some Credit Where it's Due... 3. A Confession 4. A Few Thanks 2. Introduction 1. What is Tyranny? 2. What is an RPG? 3. How does a Diceless RPG Differ from the Regular Variety? 3. Rules 1. How are Characters Created? 2. How do Demons get their Powers and Weaknesses? 3. What do Strengthening and Weakening Mean? 4. What Capabilities do Demons have Apart from Their Powers? 5. Where do Demons Come From? 6. How do Demons Treat Their Families? 7. How do Demons Die? 8. What Happens When People Die? 4. Demons 1. The Pantheon - Clothothan and Children 2. The Beasts - Children of Anshala 3. The Crafted - Children of Hotrengk 4. The Unliving - Children of Garzhuul 5. The Evils - Children of Vornarbuli 6. The Undead - Galcyke and Children 5. Powers & Weaknesses 1. Powers 2. Weaknesses 6. Artifacts 7. Examples 1. Example of Combat 2. Adventure Starters 3. Nasty Critters 8. Additional Source Materials 1. Astral Light 2. The Bestiary 3. The Young Ones 4. Hard Rules 5. Deluxe Compiliation (First Edition) *************************** * SECTION 1 - DISCLAIMERS * *************************** **************************************** * 1.1 A QUICK WORD TO RELIGIOUS GROUPS * **************************************** Many extremist groups out there believe that all roleplaying games encourage players to think about demons, murder, senseless violence, and other such nastiness. This is, of course, completely unfounded lunacy on par with suggesting that playing Monopoly will cause children to swear every other word. THIS particular RPG however actually DOES focus on demons, murder, senseless violence, and other such nastiness. So if you're just itching to boycott something, have at it! Now, for those of you whose religious beliefs aren't so extremist that you ran off to say a prayer against me upon reading that last paragraph, rest assured that this whole shebang is just a piece of lighthearted fun inspired not by any evil forces, but by elements from various non-threatening cartoons, movies, and old folk tales. I don't condone or encourage much of anything, least of all violence and demon-worship. I don't have three sixes tattooed on my neck, and while I did once have red marks appear on my forehead in the shape of an evil-looking second pair of eyebrows, I'm pretty sure that was just an allergic reaction to shampoo. My cat on the other hand is evil incarnate and will probably kill everyone in this town if I ever stop fulfilling his every whim. He had nothing at all to do with the creation of this game though, so rest assured that it's all in good fun, and enjoy. ********************************************* * 1.2 TO GIVE SOME CREDIT WHERE IT'S DUE... * ********************************************* While this game is not based on anything in particular, a few interesting works of fiction were clearly floating about my head at the moment my muse hit me with the giant mallet that forced me to jot down all of the core rules in one sitting. Those works are... Inu-Yasha - A manga series by Rumiko Takahashi which serves as an excellent example of the sort of adventure this game is here to create. Slayers NEXT - An anime series which puts a fair amount of effort into portraying the sort of power struggles inherent in a group of extremely powerful beings with loose morals. Princess Mononoke - A beautifully animated film by Hayao Miyazaki featuring a number of animal gods not unlike the animal demons found here. This game also shares some themes with the videogame Saiyuki: Journey West, but every aspect of this game was worked out completely before I'd ever heard of it, so that one's just an interesting coincidence. ******************** * 1.3 A CONFESSION * ******************** I am absolutely terrible at naming things. Up until the last possible minute, every demon in this game had names like "_____ the Wolf". In fact, at the time I'm writing this, the game itself doesn't even have an official name yet. The names each demon currently bears were all quite frankly generated in a semi-random fashion that I'm not entirely proud of. So, if you don't like them, feel free to rename them more creatively for your campaigns. ******************** * 1.4 A FEW THANKS * ******************** In addition to the creators of those works which helped inspire this game, allow me to use this space to also give thanks to everyone who helped test this game, gave it the praise needed for me to keep fleshing things out, and the financial support needed to justify taking the time to add some sourcebooks. I'd also like to thank the late Roger Zelazny, just because. **************************** * SECTION 2 - INTRODUCTION * **************************** ************************ * 2.1 WHAT IS TYRANNY? * ************************ Tyranny is a diceless RPG inspired by the portrayal of demons in anime and manga (Japanese comics and cartoons). While most RPGs have a character creation process that can take up to an hour, and starts each character off as a pathetic weakling, characters in Tyranny can be created in about ten seconds, and are initially powerful enough to ransack whole cities single handedly. Tyranny allows even large groups of players to get started on a high powered adventure with practically no setup time, no complicated rules to memorize, and no dice to roll, making it ideal for parties or unexpected appearances of free time. While these rules stand on their own quite well, they can also be combined with any other RPG out there with a minimum of augmentation. So if you really insist on ruling dice and looking up rules, you can treat this game as an expansion for the RPG of your choice. *********************** * 2.2 WHAT IS AN RPG? * *********************** Playing an RPG, or Roleplaying Game, is an experience which falls somewhere between little kids playing cowboys and indians, and a group of people producing an improvised play, but with a set of rules to keep everything fair and realistic, and the players running around. One player is designated as the Game Master (GM), or referee. He creates the setup for each adventure, dictates what happens in the world and the actions of most characters, makes sure everyone follows the rules, and generally maintains the flow of the game. The other players each create and control a single character who participates in the adventures created by the GM. Unlike other games, there's no way to win an RPG. The point of playing is simply to develop an interesting character, and amuse the entire group playing. **************************************************************** * 2.3 HOW DOES A DICELESS RPG DIFFER FROM THE REGULAR VARIETY? * **************************************************************** The average RPG has a 300 page book full of tables, charts, and detailed rules for every situation from combat to wandering through caves, and how much loot a character can haul around. Each of these subjects is then expanded on with an additional 200 page sourcebook. ironically however, after buying all of these books, the average GM will ignore these rules entirely and just handle each situation with a combination of common sense, and a bit of dramatic flair. A diceless RPG is one which keeps this in mind to begin with. Rather than providing a bookshelf of rules which break up the flow of the game more than they enhance it, a diceless RPG establishes a setting and a tone, backed up with just a small number of rules if any. Everything a good GM needs, and nothing more. Ironically however, while diceless RPGs are simpler than the standard variety, they are much more dependant on having an experienced group of players and a talented GM to be properly enjoyed. Therefore a game such as this is really designed for experienced players only. ********************* * SECTION 3 - RULES * ********************* Here are the basic rules to Tyranny, presented in a question and answer format for easy reference. *********************************** * 3.1 HOW ARE CHARACTERS CREATED? * *********************************** Player characters may not be any higher than 3rd generation demons (also known as Half Demons). While it is recommended that most PCs be the child of a Beast and a Human, werewolves, vampires, ghouls, Evils, enchanted swords, Lesser Demons (4th generation), and even normal Humans are all acceptable. The children of two demons may also be allowed by some GMs, within reason. Next players choose what powers they inherit from demonic parents, and are assigned a dormant weakness by the GM. Finally, players decide how their characters have lived their life to this point. Starting at a base age of 20 years, add 5 years to the character's age for each child they have, to a maximum of 5 children. If the character raised any given child personally (hopefully instilling some loyalty), add an additional ten years. Gaining the trust of a small village adds 10 years. Instilling fear in a small village adds 5 years. In order to maintain such reputations, the character must return at least every 5 years, or leave behind a child at least 20 years old. The total age of any character cannot exceed 120 years at creation. Furthermore, for every 10 years beyond the starting 20, characters acquire a secret nemesis. All children and nemeses of any character are created by the GM. While characters should have full knowledge of all details concerning their children, they should not know even so much as the race of their enemies. Said enemies should however know a good deal about the character, as well as have a sound reason for hating them, based on the character's experiences. Whether said enemies are mortal, Half Demon, Demon, or even Arch Demon is solely up to the GM's discretion, as well as how what degree of vengeance it will take to satisfy them. ****************************************************** * 3.2 HOW DO DEMONS GET THEIR POWERS AND WEAKNESSES? * ****************************************************** Every demon has a certain number of power points to spend on various powers. One point equals Minor, two points equal Major, and three points equal Full. When demons have children, those children inherit one third of their parent's powers. One third as many points to be spent on powers, with no one power at a higher level than the parent has it. Children of two demons receive one third of their combined powers. For example, if a 9 point demon and a 3 point demon have a child, that child will have 4 points to spend on any power possessed by either parent. Furthermore, if both parents share any given power, their children may spend the sum of their points on it. So, to continue the example, if both parents have Minor Regeneration, the child may inherit Major Regeneration. Which traits are inherited at which levels depends on the circumstances of the birth. For example, the child of a fox demon and a mortal fox would almost definitely inherit fangs and claws at some level, while the child of said fox demon and a human would be more likely to inherit some of his less feral powers. Demon children also acquire weaknesses with each new generation. The child of a demon will have more pronounced versions of the parent's weaknesses (Dormant->Minor->Major->Full). They will also have new weaknesses depending on the other parent. Children of two demons simply inherit both parents weaknesses. Those with one mortal parent will instead gain a new dormant weakness based on the mortal's own weaknesses. ************************************************* * 3.3 WHAT DO STRENGTHENING AND WEAKENING MEAN? * ************************************************* Strengthening and weakening temporarily adjust the level of each of a demon's powers. The increments of strengthening and weakening are worth one third of a power point. For example, if a demon with Minor Electrification is strengthened, his shocking touch will be agonizingly painful. If he is greatly strengthened, he will be able to throw small balls of lightning, and if he is supernaturally strengthened, he will have Major Electrification for all intents and purposes. A demon with Major Electrification will follow the same path in reverse with various degrees of weakening. ***************************************************************** * 3.4 WHAT CAPABILITIES DO DEMONS HAVE APART FROM THEIR POWERS? * ***************************************************************** Generally speaking, a demon can do everything a human can. They can also speak and understand all human languages, and make themselves understood to animals. The exception to this rule is artifacts, which have all the abilities of their non-demonic equivalents, the ability to sense their surroundings as well as any other living being, and the ability to impart knowledge to those who wield them. ********************************** * 3.5 WHERE DO DEMONS COME FROM? * ********************************** The Beasts procreate in the mortal fashion. Any couple of the same race including both genders can bear a child. Those without the ability to shapeshift can only reproduce with others of their own most apparent species. Those with Minor Shapeshifting have the options of any of their forms. Those with Major Shapeshifting have the added luxury of being either mother or father to any given child. Demons with Full Shapeshifting of course can mate successfully with any creature capable of procreation. Regardless of what forms such demons may be in, the resulting child's makeup is solely dependant on their true forms. So for example, if an half-human half-fox and a half-human half-oak were to mate in the form of gibbons, the resulting child would be 50% human, 25% fox, 25% oak, and 0% gibbon. Were it to inherit only Major or Minor Shapeshifting, it's available forms would include the bizarre mix of its true form, the hybrid forms of each parent, fully human, fox, and oak, but no purely fox and oak hybrid form, as none of its ancestors sported that particular mix. As a final note, while even a half-demon has sufficient magical energies to insure that a child will always result from any union, even a species that normally has hundreds of children at a time will generally never bear more than a dozen demonic offspring, and no multiple births ever occur among full blooded demons. The Crafted are created by the Artifice power. Some are golems, beasts made of unliving material. Others are enchanted items, usually possessed of their own intelligence but unable to move on their own. For purposes of genealogy, the craftsman or tool possessing the Artifice power is considered the father, and the supplier of raw materials is the mother. So if a male wolf demon were to have a sword crafted from one of his fangs, forged by a female demon, he would be considered the mother, and she the father. The Evils, and Undead are usually created by the Corruption power. A corrupted demon begins it's life as something else, usually a mortal, or a demon from another family. After being corrupted, they are effectively reborn as the child of themselves and the demon who corrupted them, for purposes of powers, and family loyalty, but their ancestry is unchanged. As with the Crafted, the corrupter is always considered the father and the corruptee the mother for purposes of genealogy. If said mother is a demon, the weaknesses of the corrupted demon are those of the mother, along with more pronounced versions of the father's. Any demon which does not fall into one of the above categories is generally known as a spirit. While it is unclear how they come into being, some spirits do seem to have an additional means of having children. ******************************************* * 3.6 HOW DO DEMONS TREAT THEIR FAMILIES? * ******************************************* Demons are bound in fealty to their parents. Any direct command from a demonic parent, be it spoken or simply thought in close proximity, must be obeyed, and no demon may act to kill their either of their parents be they demonic or mortal. This also means that no corrupted demon may take its own life under any circumstances. While some demons respect their parents and serve them willingly, many resent their situation and conspire with cousins to have a parent killed. Demonic grandparents cannot be killed by their children, much like mortal parents. Beyond this, they have no innate control over their descendants, aside from powers like Call Kin. No magical bonds whatsoever exist between demonic siblings, thus no absolute statements can be made about their relationships. In many cases, siblings are bitter rivals, stopped from killing each other by their parent's will if at all. Some however, particularly those rare pairs that share both parents, can be quite amiable. More distant relations are always unpredictable. Some demons identify with their ancestors and act accordingly. Others resent their heritage and lash out against their kin. On the whole however, the motives of demons are even less consistent than mortals, perhaps because in the grand scheme of things, they simply haven't existed long enough to settle into any real pattern. ************************** * 3.7 HOW DO DEMONS DIE? * ************************** With obvious exceptions due to powers such as Sole Weakness or Indestructibility, demons aren't very much harder to kill than mortals. Those without the Mortal weakness cannot by harmed by mortals or mortal weapons, but in general terms any demon will die if it loses too much blood, is rended into pieces no larger than a quarter of it's total mass, or has it's vitals (brain and heart or blade and shaft) separated from each other or destroyed. ************************************* * 3.8 WHAT HAPPENS WHEN PEOPLE DIE? * ************************************* Should a demon ever die, they usually will invoke a Death Curse, the effects of which vary of which depending on the power of the demon. Apart from this, demons and mortals are treated equally. Their souls are sent to the land of the dead, where Arthan the Judge decides their fate. Souls deemed unworthy of further existence are occasionally devoured by Garzhuul the Gatekeeper, thus being totally removed from existence. It should be noted however that this is an extremely rare occurrence. A few souls are granted a chance to return to the mortal plane temporarily in order to accomplish a particular quest. Such an opportunity comes by way of Garzhuul the Gatekeeper opening a portal to the mortal plane, and thus is also a rare event. After accomplishing their task, or failing as the case may be, such souls are returned to the land of the dead, by Morteth the Reaper if need be, to be judged again. The majority of souls are reincarnated after spending some time in the land of the dead, during which they suffer from the full version of the Unliving weakness. Exactly how much time varies depending largely on how interesting the soul in question is. A whiney teenaged Human for example will usually spend several hundred years at least in the land of the dead, while a Fox Demon who creates a massive war between two large kingdoms through resourceful trickery will likely be granted a much shorter stay. The form taken by a reincarnated soul is chosen entirely at whim. A Wolf Demon is just as likely to come back his own younger brother, or grandson, as he is to return as a snake demon, or even a female human. While there is no concrete pattern in these reincarnations, Arthan is somewhat fond of irony, and will often send souls back as the thing they hate the most. When demons are reincarnated, it is not uncommon for them to keep their memories and powers, although these are usually dormant and must first be rekindled, usually by being reunited with a person place or thing of particular significance to their former life. Even with this, all such regained powers recover quite slowly, with time, beginning at greatly weakened, Minor levels, and improving with use over time. Furthermore, while such carrying over frequently yields demons with more power than they would naturally be born with, a soul which is constantly reincarnated as a Half Demon will not eventually become as powerful as a Full Demon. As a general rule, a reincarnating demon has a number of power points equal to what their most powerful incarnation began with to spend on dormant versions of the powers they had in their last life. These points cannot be combined with the active points of the demon's new form. So, if in his last life, a demon had Major Shapeshifting and opts for it to carry over as a dormant power, and he is reincarnated as a demon with Minor Shapeshifting, he will begin his new life with Minor Shapeshifting, and be able to cultivate it to Major Shapeshifting, but never Full. Another notable aspect of death is that it can be escaped with the help of still living friends. Should a still living soul come into contact with Garzhuul the Gatekeeper, Arthan the Judge, or Morteth the Reaper, they may either exchange their life for a dead companion, or gamble with their own life in hopes of winning back their friend's life by defeating one of the aforementioned three demons in a contest. ********************** * SECTION 4 - DEMONS * ********************** It can generally be assumed that all demons have more children than are listed here. ********************************************** * 4.1 THE PANTHEON - CLOTHOTHAN AND CHILDREN * ********************************************** Name: Clthothan the Prime Evil Father: Anger Mother: Sadness Powers: All (Full) Weaknesses: None Generation: 0 Makeup: Prime Evil Favored Appearance: None Personality: Incomprehensible Artifacts: None known Children: Anshala the All Mother Hotrengk the Hellforge Garzhuul the Gatekeeper Vornarbuli the Vile Name: Anshala the All Mother Father: Clthothan the Prime Evil Mother: Human (Corrupted) Powers: Binding (Full) Blood Drinking (Full) Call Kin (Full) Claws (Full) Electrification (Full) Fire Breath (Full) Flying (Full) Growth (Full) Horns (Full) Illusion (Full) Ink Spitting (Full) Invisibility (Full) Paralyzing Sting (Full) Poison Breath (Full) Poison Resistance (Full) Rage (Full) Regeneration (Full) Shapeshifting (Full) Shrinking (Full) Strength (Full) Strength of Heritage (Full) Stretching (Full) Swimming (Full) Teeth (Full) Teleportation (Full) Toughness (Full) Wisdom (Full) Weaknesses: Mortal (Dormant) Generation: 1 Makeup: Archdemon, 100% Human Favored Appearance: An unearthly beautiful female of any race, usually that of most onlookers. Personality: Has one child of every species, feeds them their fathers. Refuses to take any shape that isn't female. Artifacts: None known Children: Duran the Wolf Semlan the Lion Bjongir the Bear Torbald the Bull Kitsan the Fox Popri the Weasel Dmitrepes the Bat Posel the Raven Jaruut the Owl Munto the Mosquito Anshi the Spider Scortan the Scorpion Medna the Cobra Usaga the Boa Odangir the Chameleon Jerok the Frog Wataja the Shark Leeahl the Eel Yugushoi the Anemone Landrel the Oak Name: Hotrengk the Hellforge Father: Clthothan the Prime Evil Mother: Several tons of iron ore Powers: Answer Summons (Full) Artifice (Full) Assess Power (Full) Astral Projection (Full) Binding (Full) Blood Drinking (Full) Claws (Full) Electrification (Full) Fire Breath (Full) Flying (Full) Freezing (Full) Grant Strength (Full) Growth (Full) Horns (Full) Indestructibility (Full) Invisibility (Full) Life Draining (Full) Mind Control (Full) Paralyzing Sting (Full) Rage (Full) Repulsion (Full) Shrinking (Full) Strength (Full) Stretching (Full) Teleportation (Full) Toughness (Full) Wisdom (Full) Weaknesses: Inanimate (Dormant) Generation: 1 Makeup: Archdemon, 100% Iron Appearance: An ornate black furnace that towers 50 meters high. Personality: Slumbers constantly, occasionally waking to craft a child. Artifacts: None Children: Bahurn the Smith Micat the Sculptor Warwagon Elysium the Phantom Blade Drenth the Armor Name: Garzhuul the Gatekeeper Father: Mortality Mother: Clthothan the Prime Evil Powers: Answer Summons (Full) Assess Power (Full) Astral Projection (Full) Binding (Full) Call Kin (Full) Clear Mind (Full) Death Touch (Major) Deathwalk (Full) Devour Soul (Full) Flying (Minor) Growth (Full) Know Fear (Full) Illusion (Full) Life Draining (Full) Locate (Full) Poison Resistance (Full) Read Soul (Full) Regeneration (Full) Repulsion (Full) Revive (Full) Seal Power (Full) Shrinking (Full) Spiritshape (Full) Strength (Full) Stretching (Full) Teleportation (Full) Toughness (Full) Wisdom (Full) Weaknesses: Unliving (Dormant) Generation: 1 Makeup: Archdemon, 100% Spirit Appearance: A 10 meter tall gold-trimmed robe with a jet black skull coated in blue flame floating above, and two black skeletal arms. Personality: Passively waits for all to die. Artifacts: None known Children: Morteth the Reaper Arthan the Judge Vivindrel the Tormentor Galcyke the Scourge Name: Vornarbuli the Vile Father: Jealousy Mother: Clthothan the Prime Evil Powers: Astral Projection (Full) Call Kin (Full) Claws (Full) Corruption (Full) Death Touch (Minor) Electrification (Full) Fire Breath (Full) Flying (Major) Freezing (Full) Growth (Full) Hide Soul (Full) Horns (Full) Hypnosis (Full) Illusion (Full) Invisibility (Full) Life Draining (Full) Mist Form (Full) Regeneration (Full) Shapeshifting (Full) Sole Weakness (Full) Can only be killed by being stabbed with fifteen iron rapiers. Splitting (Full) Strength (Full) Teeth (Full) Teleportation (Full) Toughness (Full) Twisted Quality (Full) Instill Envy- Enhances the petty selfish desires in all beings within 20 meters causing even close friends to turn on each other and in some cases battle to the death. Vacuum (Full) Wisdom (Full) Weaknesses: Fiendish (Dormant) Generation: 1 Makeup: Archdemon, 100% Spirit Favored Appearance: A female human with yellow skin, orange hair, an extra joint in each limb, S-shaped horns, sharp talons on each digit, pointed fangs, and a lizard-like tail. Personality: Hates the entirety of existence and works towards it's end. Artifacts: None known Children: Morteth the Reaper Galcyke the Scourge Vlad the Lifedrainer Lupus the Were Lobikan the Tempter Maelstrom the Hellstorm Name: Morteth the Reaper Father: Garzhuul the Gatekeeper Mother: Vornarbuli the Vile Powers: Answer Summons (Full) Assess Power (Full) Astral Projection (Full) Claws (Major) Clear Mind (Full) Death Touch (Full) Deathwalk (Full) Flying (Major) Growth (Full) Illusion (Minor) Locate (Full) Poison Resistance (Full) Regeneration (Full) Seal Power (Minor) Shrinking (Full) Strength (Full) Stretching (Full) Teleportation (Full) Toughness (Full) Wisdom (Full) Weaknesses: Unliving (Minor) Fiendish (Minor) Generation: 2 Makeup: Purebred Archdemon, 100% Spirit Appearance: The top half of a skeleton wrapped in a black cloak. Personality: Only demon in existence with full mastery of Death Touch. Uses this power only when compelled to by both his parents. Artifacts: Death Scythe Children: Death Scythe **************************************** * 4.2 THE BEASTS - CHILDREN OF ANSHALA * **************************************** Name: Duran the Wolf Father: Wolf (Deceased) Mother: Anshala the All Mother Powers: Call Kin (Major) Claws (Full) Growth (Full) Rage (Major) Regeneration (Full) Shapeshifting (Major) Strength (Full) Strength of Heritage (Full) Teeth (Full) Toughness (Full) Weaknesses: Mortal (Minor) Lycanthropy (Dormant) Generation: 2 Makeup: Demon, 50% Wolf, 50% Human Favored Appearance: A giant white wolf, or a human male with long white hair. Personality: Feels obligated to protect wolves, both demonic and mortal. Protects humans to a lesser extent. Artifacts: Duran's Fang Children: Duran's Fang Lupus Sharpfang (Corrupted) Name: Lupus Sharpfang (Corrupted) Father: Duran the Wolf Mother: Wolf Powers: Rage (Major) Shapeshifting (Minor) Strength (Major) Strength of Heritage (Full) Teeth (Minor) Weaknesses: Mortal (Major) Lycanthropy (Minor) Feral (Dormant) Generation: 3 Makeup: Half-Demon, 75% Wolf, 25% Human Appearance: A large grey wolf, a grey wolf standing upright on human-like legs, or a human male with long grey hair. Personality: Loyal firstborn son of Duran, highly protective of his younger siblings. Artifacts: None Children: Lupus the Were Name: Semlan the Lion Father: Lion (Deceased) Mother: Anshala the All Mother Powers: Call Kin (Full) Claws (Full) Growth (Full) Rage (Major) Regeneration (Full) Shapeshifting (Major) Strength (Full) Strength of Heritage (Full) Teeth (Full) Toughness (Major) Weaknesses: Mortal (Minor) Pride (Dormant) Generation: 2 Makeup: Demon, 50% Lion, 50% Human Favored Appearance: A giant gold-maned lion, or a muscular human male with wild red hair. Personality: Intensely arrogant, prone to killing any who do not treat him as a superior. Artifacts: Semlan's Mane Children: Semlan's Mane Name: Bjongir the Bear Father: Bear (Deceased) Mother: Anshala the All Mother Powers: Call Kin (Minor) Claws (Full) Growth (Full) Rage (Full) Regeneration (Full) Shapeshifting (Major) Strength (Full) Strength of Heritage (Full) Teeth (Full) Toughness (Full) Weaknesses: Mortal (Minor) Hibernation (Dormant) Generation: 2 Makeup: Demon, 50% Bear, 50% Human Favored Appearance: A grizzly bear, or a towering human. Personality: Not fond of civilization, prefers life in the wilderness. Artifacts: Bjongir's Claws Children: Bjongir's Claws Name: Torbald the Bull Father: Bull (Deceased) Mother: Anshala the All Mother Powers: Call Kin (Major) Growth (Full) Horns (Full) Rage (Full) Regeneration (Full) Shapeshifting (Major) Strength (Full) Strength of Heritage (Full) Teleportation (Major) Toughness (Full) Weaknesses: Mortal (Minor) Berserk (Dormant) Generation: 2 Makeup: Demon, 50% Bull, 50% Human Favored Appearance: A huge black bull, or a large human with the horns of a bull. Personality: Travels the world challenging all manner of being to contests of strength and bragging of past victories. Artifacts: Torbald's Horns Children: Torbald's Horns Name: Kitsan the Fox Father: Fox (Deceased) Mother: Anshala the All Mother Powers: Claws (Major) Flying (Minor) Growth (Full) Illusion (Full) Invisibility (Major) Regeneration (Full) Shapeshifting (Full) Shrink (Minor) Strength of Heritage (Full) Teeth (Major) Teleportation (Major) Toughness (Major) Weaknesses: Mortal (Minor) Playful (Dormant) Generation: 2 Makeup: Demon, 50% Fox, 50% Human Favored Appearance: A female human with the head, tail , and fur of a red fox. Personality: Fairly non-violent, enjoys playing tricks on mortals. Artifacts: Kitsan's Tail Children: Kitsan's Tail Name: Popri the Weasel Father: Weasel (Deceased) Mother: Anshala the All Mother Powers: Binding (Minor) Call Kin (Full) Claws (Minor) Illusion (Full) Regeneration (Full) Shapeshifting (Full) Shrinking (Major) Strength (Minor) Strength of Heritage (Full) Stretching (Major) Teeth (Minor) Teleportation (Minor) Toughness (Full) Weaknesses: Mortal (Minor) Greed (Dormant) Generation: 2 Makeup: Demon, 50% Weasel, 50% Human Favored Appearance: A small unremarkable ferret. Personality: A deceitful kleptomaniac. Artifacts: Popri's Paw Children: Popri's Paw Name: Dmitrepes the Bat Father: Bat (Deceased) Mother: Anshala the All Mother Powers: Blood Drinking (Full) Call Kin (Full) Claws (Major) Flying (Full) Growth (Major) Invisibility (Major) Regeneration (Full) Shapeshifting (Major) Shrinking (Major) Strength (Minor) Strength of Heritage (Full) Teeth (Minor) Weaknesses: Mortal (Minor) Bloodthirst (Dormant) Generation: 2 Makeup: Demon, 50% Bat, 50% Human Favored Appearance: A human-sized bat. Personality: Wages a constant war against vampires. Artifacts: Dmitrepes's Cape Children: Dmitrepes's Cape Vlad Blackwing (Corrupted) Name: Vlad Blackwing (Corrupted) Father: Dmitrepes the Bat Mother: Human Powers: Blood Drinking (Full) Flying (Minor) Shrinking (Major) Strength of Heritage (Full) Weaknesses: Mortal (Major) Bloodthirst (Minor) Nocturnal (Dormant) Generation: 3 Makeup: Half-Demon, 75% Human, 25% Bat Appearance: A male human with somewhat pointy ears and jet-black hair. Personality: Charms high-born humans and attends their parties constantly. Artifacts: None Children: Vlad the Lifedrainer Name: Posel the Raven Father: Raven (Deceased) Mother: Anshala the All Mother Powers: Blood Drinking (Minor) Call Kin (Full) Claws (Full) Flying (Full) Regeneration (Full) Shapeshifting (Full) Shrink (Major) Strength of Heritage (Major) Teleportation (Major) Toughness (Full) Wisdom (Major) Weaknesses: Mortal (Minor) Ghoul (Dormant) Generation: 2 Makeup: Demon, 50% Raven, 50% Human Favored Appearance: A normal looking raven or a wizened old man. Personality: Enjoys serving as an advisor to those in power, stabbing them in the back after gaining their trust. Artifacts: Posel's Wings Children: Posel's Wings Name: Jaruut the Owl Father: Owl (Deceased) Mother: Anshala the All Mother Powers: Call Kin (Minor) Claws (Major) Flying (Full) Growth (Major) Illusion (Full) Regeneration (Full) Shapeshifting (Major) Shrinking (Major) Strength of Heritage (Full) Toughness (Full) Wisdom (Full) Weaknesses: Mortal (Minor) Nocturnal (Dormant) Generation: 2 Makeup: Demon, 50% Owl, 50% Human Favored Appearance: A great horned, or snowy owl. Personality: Advises those about to embark on dangerous endeavors. Artifacts: Jaruut's Eye Children: Jaruut's Eye Name: Munto the Mosquito Father: Mosquito (Deceased) Mother: Anshala the All Mother Powers: Blood Drinking (Full) Call Kin (Full) Flying (Full) Growth (Major) Horns (Full) Illusion (Minor) Paralyzing Sting (Minor) Regeneration (Full) Shapeshifting (Major) Shrinking (Full) Strength of Heritage (Full) Weaknesses: Mortal (Minor) Bloodthirst (Dormant) Generation: 2 Makeup: Demon, 50% Mosquito, 50% Human Favored Appearance: A mosquito, or a lanky, long-nosed human. Personality: Preys on the sickly in a fashion that leaves most suspecting vampires are to blame. Artifacts: Munto's Lance Children: Munto's Lance Name: Anshi the Spider Father: Spider (Deceased) Mother: Anshala the All Mother Powers: Binding (Full) Blood Drinking (Full) Call Kin (Full) Growth (Minor) Poison Breath (Full) Poison Resistance (Full) Regeneration (Full) Shapeshifting (Major) Shrinking (Full) Stretching (Full) Weaknesses: Mortal (Minor) Manipulator (Dormant) Generation: 2 Makeup: Demon, 50% Spider, 50% Human Favored Appearance: A giant black widow. Personality: Travels the world having as many children as possible, has no respect for those who aren't descended from her. Artifacts: Anshi's Web Children: Anshi's Web Name: Scortan the Scorpion Father: Scorpion (Deceased) Mother: Anshala the All Mother Powers: Call Kin (Minor) Claws (Full) Growth (Major) Paralyzing Sting (Full) Poison Resistance (Full) Regeneration (Full) Shapeshifting (Major) Shrinking (Full) Strength (Minor) Strength of Heritage (Full) Toughness (Full) Weaknesses: Mortal (Minor) Cold Hearted (Dormant) Generation: 2 Makeup: Demon, 50% Scorpion, 50% Human Favored Appearance: A giant scorpion from the waist down, a bald human male with scorpion claws from the waist up. Personality: Terrorizes small villages for the sheer joy of destruction. Artifacts: Scortan's Sting Children: Scortan's Sting Name: Medna the Cobra Father: Cobra (Deceased) Mother: Anshala the All Mother Powers: Call Kin (Full) Growth (Full) Poison Breath (Full) Regeneration (Full) Shapeshifting (Major) Shrinking (Minor) Strength (Full) Strength of Heritage (Full) Stretching (Full) Teeth (Full) Weaknesses: Mortal (Minor) Cold Blooded (Dormant) Generation: 2 Makeup: Demon, 50% Cobra, 50% Human Favored Appearance: Snake from the waist down, human female from the waist up. Personality: Harbors a deep hatred towards weasels, demonic or otherwise. Artifacts: Medna's Bite Children: Medna's Bite Name: Usaga the Boa Father: Boa (Deceased) Mother: Anshala the All Mother Powers: Binding (Full) Call Kin (Full) Growth (Full) Regeneration (Full) Shapeshifting (Major) Shrinking (Minor) Strength (Full) Strength of Heritage (Full) Stretching (Full) Teeth (Full) Weaknesses: Mortal (Minor) Cold Blooded (Dormant) Generation: 2 Makeup: Demon, 50% Boa, 50% Human Favored Appearance: Snake from the waist down, human male from the waist up. Personality: A sluggish glutton. Artifacts: Usaga's Coils Children: Usaga's Coils Name: Odangir the Chameleon Father: Chameleon (Deceased) Mother: Anshala the All Mother Powers: Growth (Full) Horns (Minor) Invisibility (Full) Paralyzing Sting (Major) Poison Resistance (Full) Regeneration (Full) Shapeshifting (Full) Shrinking (Full) Strength of Heritage (Full) Toughness (Full) Weaknesses: Mortal (Minor) Cold Blooded (Dormant) Generation: 2 Makeup: Demon, 50% Chameleon, 50% Human Favored Appearance: None. Personality: Uses a new form every day to blend into various groups. Artifacts: Odangir's Skin Children: Odangir's Skin Name: Jerok the Frog Father: Frog (Deceased) Mother: Anshala the All Mother Powers: Call Kin (Major) Growth (Minor) Invisibility (Major) Poison Breath (Full) Poison Resistance (Full) Regeneration (Full) Shapeshifting (Major) Shrinking (Major) Strength (Minor) Strength of Heritage (Full) Swimming (Major) Toughness (Full) Weaknesses: Mortal (Minor) Cold Blooded (Dormant) Generation: 2 Makeup: Demon, 50% Frog, 50% Human Favored Appearance: A bullfrog, or a rotund human. Personality: Enjoys luring mortals to their deaths, usually by drowning. Artifacts: Jerok's Mask Children: Jerok's Mask Name: Wataja the Shark Father: Shark (Deceased) Mother: Anshala the All Mother Powers: Blood Drinking (Major) Growth (Full) Rage (Full) Regeneration (Full) Shapeshifting (Major) Strength (Full) Strength of Heritage (Full) Swimming (Full) Teeth (Full) Toughness (Major) Weaknesses: Mortal (Minor) Aquatic (Dormant) Generation: 2 Makeup: Demon, 50% Shark, 50% Human Favored Appearance: A great white shark with human arms. Personality: A powerful warrior who enjoys sinking ships and is never far from the ocean. Artifacts: Wataja's Teeth Children: Wataja's Teeth Name: Leeahl the Eel Father: Eel (Deceased) Mother: Anshala the All Mother Powers: Electrification (Full) Growth (Full) Shapeshifting (Major) Shrinking (Major) Regeneration (Full) Strength (Major) Strength of Heritage (Full) Stretching (Full) Swimming (Full) Toughness (Full) Weaknesses: Mortal (Minor) Aquatic (Dormant) Generation: 2 Makeup: Demon, 50% Eel, 50% Human Favored Appearance: An electric eel, or a lanky human. Personality: Spends a good deal of time swimming and dancing. Artifacts: Leeahl's Lash Children: Leeahl's Lash Name: Yugushoi the Anemone Father: Anemone (Deceased) Mother: Anshala the All Mother Powers: Binding (Full) Electrification (Full) Growth (Minor) Invisibility (Minor) Paralyzing Sting (Full) Regeneration (Full) Shapeshifting (Major) Shrinking (Major) Strength of Heritage (Full) Stretching (Full) Swimming (Full) Toughness (Full) Weaknesses: Mortal (Minor) Aquatic (Dormant) Generation: 2 Makeup: Demon, 50% Anemone, 50% Human Favored Appearance: A giant anemone with the upper body of a human female in the center, or a human male with clumps of tendrils in place of arms and a mouth. Personality: Eager to make friends, but always kills them sooner or later. Artifacts: Yugushoi's Tendril Children: Yugushoi's Tendril Name: Landrel the Oak Father: Oak (Deceased) Mother: Anshala the All Mother Powers: Claws (Full) Growth (Full) Horns (Full) Illusion (Minor) Regeneration (Full) Shapeshifting (Major) Strength (Full) Strength of Heritage (Full) Stretching (Full) Toughness (Full) Weaknesses: Mortal (Minor) Inanimate (Dormant) Generation: 2 Makeup: Demon, 50% Oak, 50% Human Favored Appearance: A smoothly integrated blending of a human female and a tree. Personality: Very calm and non-confrontational. Artifacts: Landrel's Branch Children: Landrel's Branch ****************************************** * 4.3 THE CRAFTED - CHILDREN OF HOTRENGK * ****************************************** Name: Bahurn the Smith Father: Hotrengk the Hellforge Mother: Several kg of bronze ore Powers: Answer Summons (Full) Artifice (Major) Assess Power (Major) Binding (Major) Claws (Full) Flying (Full) Grant Strength (Full) Horns (Minor) Indestructibility (Major) Mind Control (Full) Repulsion (Full) Weaknesses: Inanimate (Minor) Bloodthirst (Dormant) Generation: 2 Makeup: Demon, 100% Bronze Appearance: An androgynous humanoid statue of solid bronze. Personality: Respects the life of all demons. Crafted an artifact for every cousin not born through corrupting a demon. Artifacts: Bahurn's Hammer Children: Death Scythe Duran's Fang Semlan's Mane Bjongir's Claws Torbald's Horns Kitsan's Tail Popri's Paw Dmitrepes' Cape Posel's Wings Jaruut's Eye Munto's Lance Anshi's Web Scortan's Sting Medna's Bite Usaga's Coils Odangir's Skin Jerok's Mask Wataja's Teeth Leeahl's Lash Yugushoi's Tendril Landrel's Branch Bahurn's Hammer Micat's Chisel Arthan's Gavel Vivindrel's Wrath Lobikan's Hand Maelstrom's Bolt Name: Micat the Sculptor Father: Hotrengk the Hellforge Mother: Several kg of marble Powers: Artifice (Full) Fire Breath (Full) Freezing (Full) Growth (Full) Indestructibility (Minor) Rage (Full) Repulsion (Full) Strength (Full) Stretching (Major) Toughness (Full) Weaknesses: Inanimate (Minor) Coldhearted (Dormant) Generation: 2 Makeup: Demon, 100% Marble Appearance: An androgynous humanoid statue of solid marble. Personality: Constantly experiments with new varieties of golems. Artifacts: Micat's Chisel Children: Micat's Chisel Name: Warwagon Father: Hotrengk the Hellforge Mother: A large tree Powers: Answer Summons (Full) Astral Projection (Full) Fire Breath (Full) Flying (Full) Growth (Full) Indestructibility (Full) Invisibility (Full) Shrinking (Full) Teleportation (Full) Weaknesses: Inanimate (Minor) Generation: 2 Makeup: Demon, 100% Wood Appearance: An ornate wooden battlewagon often seen flying through the air on flaming wheels. Personality: Loves underdogs and occasionally allows itself to be summoned to aid those who intend to wage a nearly hopeless war. Artifacts: None Children: None Name: Elysium the Phantom Blade Father: Hotrengk the Hellforge Mother: Several kg of silver ore Powers: Answer Summons (Full) Assess Power (Full) Astral Projection (Major) Blood Drinking (Full) Claws (Full) Flying (Full) Growth (Major) Indestructibility (Full) Mind Control (Full) Shrinking (Major) Weaknesses: Inanimate (Minor) Generation: 2 Makeup: Demon, 100% Silver Appearance: An ornate scimitar of pure silver. Personality: Thrives on destruction and constantly in search of a being worthy enough to wield it. Artifacts: None Children: None Name: Drenth the Armor Father: Hotrengk the Hellforge Mother: Several kg of steel Powers: Answer Summons (Full) Astral Projection (Full) Electrification (Minor) Flying (Minor) Freezing (Minor) Grant Strength (Full) Growth (Full) Indestructibility (Full) Invisibility (Minor) Mind Control (Major) Repulsion (Full) Shrinking (Full) Weaknesses: Inanimate (Minor) Generation: 2 Makeup: Demon, 100% Steel Appearance: An ornate steel suit of full plate mail with no helmet. Personality: Will protect any being for as long as they wish, but force them to protect the innocent while worn. Artifacts: None Children: None ******************************************* * 4.4 THE UNLIVING - CHILDREN OF GARZHUUL * ******************************************* Name: Arthan the Judge Father: Garzhuul the Gatekeeper Mother: Unknown Powers: Assess Power (Full) Clear Mind (Full) Deathwalk (Full) Know Fear (Full) Locate (Full) Read Soul (Full) Revive (Full) Seal Power (Full) Wisdom (Full) Weaknesses: Unliving (Minor) Cold Hearted (Dormant) Generation: 2 Makeup: Demon, 100% Spirit Appearance: A figure completely concealed by a wide brimmed black hat and black robes. Personality: Never leaves his post at the enterence to the land of the death where he judges all incoming souls. Artifacts: Arthan's Gavel Children: Arthan's Gavel Name: Vivindrel the Tormentor Father: Garzhuul the Gatekeeper Mother: Unknown Powers: Call Kin (Full) Clear Mind (Full) Growth (Major) Illusion (Full) Know Fear (Full) Locate (Full) Read Soul (Major) Seal Power (Full) Spiritshape (Full) Strength (Major) Weaknesses: Unliving (Minor) Fiendish (Dormant) Generation: 2 Makeup: Demon, 100% Spirit Appearance: A red skinned hairless humanoid with a long broad tail and black curled horns. Personality: Examines souls sentenced to a stay in the land of the dead, and uses spiritshaping to craft them a fitting means of torture for their stay. Artifacts: Vivindrel's Wrath Children: Vivindrel's Wrath ****************************************** * 4.5 THE EVILS - CHILDREN OF VORNARBULI * ****************************************** Name: Vlad the Lifedrainer Father: Vornarbuli the Vile Mother: Vlad Blackwing (Corrupted) Powers: Blood Drinking (Full) Call Kin (Major) Corruption (Major) Flying (Major) Hypnosis (Minor) Mist Form (Major) Regeneration (Major) Shapeshifting (Minor) Shrinking (Major) Sole Weakness (Full) Can only be killed by being stabbed through the heart with a solid oak stake and then decapitated. Strength (Full) Strength of Heritage (Full) Teeth (Minor) Toughness (Full) Weaknesses: Mortal (Major) Fiendish (Minor) Bloodthirst (Minor) Nocturnal (Dormant) Generation: 2 Makeup: Demon, 75% Human, 25% Bat Appearance: A male human with somewhat pointy ears and jet-black hair, or a vampire bat. Personality: Drinks the blood of victims before corrupting them into his children, the vampires. Prefers to convert high-born humans and bat demons. Artifacts: None known Children: None known Name: Lupus the Were Father: Vornarbuli the Vile Mother: Lupus Sharpfang (Corrupted) Powers: Call Kin (Major) Claws (Full) Corruption (Major) Growth (Full) Rage (Major) Regeneration (Full) Shapeshifting (Minor) Sole Weakness (Major) Can only be killed with silver arrows. Strength (Full) Strength of Heritage (Full) Teeth (Full) Toughness (Full) Weaknesses: Mortal (Major) Fiendish (Minor) Lycanthropy (Minor) Feral (Dormant) Generation: 2 Makeup: Demon, 75% Wolf, 25% Human Appearance: A large grey wolf, a grey wolf standing upright on human-like legs, or a human male with long grey hair, always with blood red eyes. Personality: A brutal killer who converts those victims of his he finds most innocent into his children, the werewolves. Artifacts: None known Children: None known Name: Lobikan the Tempter Father: Vornarbuli the Vile Mother: Human Powers: Claws (Minor) Corruption (Minor) Flying (Major) Hide Soul (Full) Life Draining (Minor) Regeneration (Full) Splitting (Major) Strength (Full) Teeth (Major) Teleportation (Full) Toughness (Full) Twisted Quality (Full) Silver Tongue- Any remotely fair deal proposed which is not strongly against the philosophy of the being who hears it must be agreed to. Weaknesses: Fiendish (Minor) Cold Hearted (Dormant) Generation: 2 Makeup: Demon, 100% Human Appearance: A male human merchant with a young and innocent looking face but gnarled long-nailed hands. Personality: Finds mortals on the verge of death and offers them extended life as a demon. Artifacts: Lobikan's Hand Children: Lobikan's Hand Name: Maelstrom the Hellstorm Father: Vornarbuli the Vile Mother: A storm cloud Powers: Corruption (Minor) Growth (Full) Electrification (Full) Fire Breath (Full) Flying (Major) Freezing (Full) Mist Form (Full) Splitting (Full) Teleportation (Full) Vacuum (Full) Weaknesses: Fiendish (Minor) Cold Hearted (Dormant) Generation: 2 Makeup: Demon, 100% Water Vapor Appearance: A huge horrific unending hurricane. Personality: Drifts around the world in no predictable pattern, occasionally corrupting those who survive the destruction it brings. Artifacts: None Children: Maelstrom's Bolt ***************************************** * 4.6 THE UNDEAD - GALCYKE AND CHILDREN * ***************************************** Name: Galcyke the Scourge Father: Garzhuul the Gatekeeper Mother: Vornarbuli the Vile Powers: Assess Power (Major) Astral Projection (Full) Call Kin (Major) Claws (Major) Clear Mind (Full) Corruption (Full) Devour Soul (Minor) Flying (Minor) Freezing (Full) Hypnosis (Full) Illusion (Minor) Know Fear (Major) Life Draining (Major) Locate (Major) Mist Form (Full) Poison Resistance (Full) Read Soul (Minor) Regeneration (Full) Seal Power (Major) Strength (Full) Stretching (Full) Teeth (Minor) Teleportation (Major) Toughness (Full) Weaknesses: Unliving (Minor) Fiendish (Minor) Generation: 2 Makeup: Purebred Archdemon, 100% Spirit Appearance: A frail floating skeletal figure wrapped in tattered grey shrouds. Personality: Stalks lone travellers at night, and converts them into horrific half-dead monstrosities. Artifacts: None known Children: Galcyke's Rib Nezard the Lich Zandego the Scavenger Name: Nezard the Lich Father: Galcyke the Scourge Mother: Human (Corrupted) Powers: Astral Projection (Full) Flying (Minor) Freezing (Full) Hypnosis (Minor) Illusion (Minor) Mist Form (Major) Regeneration (Full) Teleportation (Minor) Toughness (Full) Weaknesses: Unliving (Major) Fiendish (Major) Manipulator (Minor) Generation: 3 Makeup: Purebred Demon, 100% Human Appearance: An emaciated man with elongated features in a tattered multicolored robe. Personality: Constantly searching for a way to remain on the mortal plane indefinitely. Artifacts: None known Children: None known Name: Zandego the Scavenger Father: Galcyke the Scourge Mother: Human (Corrupted) Powers: Claws (Major) Devour Soul (Minor) Life Draining (Major) Mist Form (Full) Regeneration (Full) Strength (Full) Teeth (Minor) Toughness (Full) Weaknesses: Unliving (Major) Fiendish (Major) Ghoul (Minor) Generation: 3 Makeup: Purebred Demon, 100% Human Appearance: A deformed hulking bestial human male. Personality: Lurks near graveyards to devour the souls and flesh of the recently departed. Artifacts: None known Children: None known *********************************** * SECTION 5 - POWERS & WEAKNESSES * *********************************** Higher levels of powers and weaknesses generally include all features of lower levels. ************** * 5.1 POWERS * ************** Power: Answer Summons Minor: May fly to the hand of anyone who calls name within hearing range. Major: May teleport to the hand of anyone who calls name within a 5 km radius. Full: May teleport to the hand of anyone who calls name anywhere in the world. Power: Artifice Minor: Can forge demonic artifacts out of precious metals. Major: Can forge demonic artifacts out of any material. Full: Can forge demonic artifacts or golems out of any material. Power: Assess Power Minor: Can examine anyone or anything and determine how powerful it is. Major: Can examine anyone or anything and determine what powers it has. Full: Can examine anyone or anything and determine what powers it has, and at what level. Power: Astral Projection Minor: Able to project into the astral plane leaving the body comatose. Greatly weakened on the astral plane. Major: Able to function simultaneously on the physical and astral planes. Greatly strengthened on the astral plane. Full: Able to move bodily into and out of the astral plane. Power: Binding Minor: Can bind any creature without Strength preventing them from moving. Major: Can strangle or crush any creature without Strength. Full: Can bind any creature, even with Major Strength, and crush those with Minor. Power: Blood Drinking Minor: Strengthened by drinking the blood of demons. Major: Greatly strengthened by drinking the blood of demons. Strengthened by drinking the blood of mortals. Full: Supernaturally strengthened by drinking the blood of demons. Greatly strengthened by drinking the blood of mortals. Strengthened by drinking own blood. Power: Call Kin Minor: Summon all descendants in a 5 km radius. Major: Summon all descendants in the nation. Full: Summon all descendants in the world. Power: Claws Minor: Can slice through wood and flesh effortlessly, even demonic. Major: Can dig five cm into solid stone or demonic bone. Full: Can slice things ten meters away by slashing the air. Power: Clear Mind Minor: Immune to Minor Possession, Hypnosis, and Mind Control. Major: Immune to Major Possession, Hypnosis, and Mind Control. Full: Immune to Full Possession, Hypnosis, and Mind Control. Power: Corruption Minor: Can convert mortals on the verge of death into demonic children. Major: Can convert less powerful demons on the verge of death or mortals into demonic children. Full: Can convert equally powerful demons on the verge of death or less powerful demons, natural phenomena, and mortals into demonic children. Power: Death Touch Minor: Can inflict wounds that will never regenerate. Major: Can instantly end the life of those on the verge of death or unconscious due to life drain. Full: Can kill instantly with just a touch. Power: Deathwalk Minor: Can bring a still-living being into or out of the land of the dead. Major: Can create and destroy portals which allow the still-living to enter the land of the dead. Full: Can bring an unliving being into the land of the living. Power: Devour Soul Minor: Can consume the soul of a dead mortal. Strengthened for a day. Major: Can consume the soul of a dead mortal. Strengthened for a month. Full: Can consume the soul of a dead being. Strengthened for a year. Power: Electrification Minor: Has very painful shocking touch. Major: Can fire burning balls of lightning. Full: Can fire deadly lightning bolts. Power: Fire Breath Minor: Can breathe a 3 meter cone of flame for 5 seconds. Major: Can breathe a 6 meter cone of flame for 20 seconds. Full: Can breathe a 30 meter cone of flame for 2 minutes potent enough to melt most metals quickly. Power: Flying Minor: May hover a meter off the ground. Major: May fly at any height. Full: May fly at any height and carry others. Power: Freezing Minor: Has a freezing touch. Major: Can throw javelins of ice. Full: Can breathe a 10 meter cone of freezing breath for 30 seconds. Power: Grant Strength Minor: Bestows Minor Strength to the wielder. Major: Bestows Major Strength to the wielder. Full: Bestows Full Strength to the wielder. Power: Growth Minor: May shift between two and three meters tall. Major: May shift between two and five meters tall. Full: May shift between two meters tall and city destroying sized. Power: Hide Soul Minor: Soul is hidden elsewhere in the body than the head, making decapitation non-fatal. Major: Soul is hidden in a piece of equipment, making destruction of the body non-fatal. Full: Soul is hidden in an item which may be kept up to 10 km away from body. Power: Horns Minor: Can impale anyone or anything and lift them off the ground if strong enough. Major: Can stretch horns to impale anyone or anything up to 5 meters away and lift them. Full: Fire off horns to impale anyone or anything up to 20 meters away. Power: Hypnosis Minor: Can hypnotize less powerful beings by staring them in the eyes for 10 seconds and give them a command they must obey. Cannot force the wielder to harm self or loved ones. Major: Can hypnotize less powerful beings by making eye contact and command them for a day, or until they feel great pain or are commanded to harm themselves or loved ones. Full: Can hypnotize less powerful beings by making eye contact, or equally powerful beings with a 10 second stare and command them until they feel great pain or are commanded to harm themselves or loved ones. Power: Illusion Minor: Can cause one being to see or hear anything. Major: Can cause all beings in a 30 meter radius to see or hear anything. Full: Can delude all senses of all beings in a 30 km radius. Power: Indestructibility Minor: Cannot be harmed by fire, normal demonic attacks, or any non-demonic forces. Major: Cannot be harmed by anything short of full claws or teeth. Full: Cannot be destroyed except by the Prime Evil or Hellforge. Power: Ink Spitting Minor: Can spit ink, temporarily blinding any creature. Major: Can spit a spray of ink, blinding all creatures in a 3 meter cone. Full: Can spit demonic ink, permanently blinding any creature incapable of regeneration. Power: Invisibility Minor: Can change pigmentation at will. Major: Can appear as any object of similar shape and size, such as rocks and shrubs. Full: Can become completely transparent. Power: Know Fear Minor: Learn what in general frightens a being. For example, spiders. Major: Learn what in specifically frightens a being. For example, being covered in large spiders. Full: Learn absolutely everything that could frighten or torment a being. Power: Life Draining Minor: May drain life by touch, weakening the victim and strengthening the drainer. Major: May drain life by touch, supernaturally weakening the victim and greatly strengthening the drainer. Full: May drain life by touch, rendering the victim unconscious and greatly strengthening the drainer. Power: Locate Minor: Can instantaneously determine the location of any being met within 50 km. Major: Can instantaneously determine the location of any being met. Full: Can instantaneously determine the location of any being. Power: Mind Control Minor: Can take complete control of the wielding arm and communicate telepathicly with the wielder. Cannot force the wielder to harm self or loved ones. Major: Can take complete control of the wielder's body and communicate telepathicly with the wielder. Cannot force the wielder to harm self or loved ones. Full: Can take complete and absolute of the wielder. Power: Mist Form Minor: Can turn self and equipment into mist for up to three seconds. Major: Can turn self and equipment into mist for up to ten minutes. Full: Can turn self and equipment into mist for up to ten minutes and move at high speeds. Power: Paralyzing Sting Minor: Can sting beings without Toughness, or Major Poison Resistance, causing intense pain. Major: Can sting beings without Minor Toughness, or Major Poison Resistance, paralyzing them for up to 20 seconds. Full: Can sting beings without Major Toughness or Poison Resistance, paralyzing them for up to a minute and instantly killing mortals. Power: Poison Breath Minor: Breathe a one meter cloud of choking gas. Major: Breathe a three meter cloud of paralyzing gas. Full: Spit acid up to 15 meters. Power: Poison Resistance Minor: Completely unaffected by mortal poisons. Major: Only mildly irritated by demonic poisons. Full: Strengthened by demonic poisons. Power: Rage Minor: Strengthened when allies may die. Major: Strengthened when allies in pain, greatly strengthened when allies may die. Full: Strengthened when angry, greatly strengthened when allies in pain, supernaturally strengthened when allies may die. Power: Read Soul Minor: Learn everything a being has done in the past month. Major: Learn everything a being has done in the past 10 years. Full: Learn everything a being has ever done. Power: Regeneration Minor: Heal cuts/reattach limbs in an hour, regrow limbs in a month. Major: Heal cuts/reattach limbs in five minutes, regrow limbs in an hour. Full: Heal cuts/reattach limbs instantaneously, regrow limbs in a minute. Power: Repulsion Minor: Can knock away human sized objects within 1 meter. Major: Can knock away anything within 5 meters, with enough force to smash wooden walls, and dent soft ground. Full: Can knock away anything within 10 meters, with enough force to crush bones, and dent stone. Power: Revive Minor: Can return a soul to life as a newly conceived mortal. Major: Can return a soul to life as a newly conceived demon. Full: Can return a soul to life in their former body. Power: Seal Power Minor: Weaken all demons within 5 meters. Major: Supernaturally weaken all demons within 5 meters. Full: Can completely prevent a demon from using any powers. Power: Shapeshifting Minor: May shift between fixed forms of each ancestral species. Major: May shift between any forms of each ancestral species. Full: May shift into any form of comparable mass. Power: Shrinking Minor: May shift from 2 meters to one meter tall. Major: May shift from 2 meters tall to the size of a cat. Full: May shift from 2 meters tall to the size of an insect. Power: Sole Weakness Minor: May only be killed by one common material. For example, wood or iron. Major: May only be harmed by one common material. May only be killed by a rarer form of that material. For example, wood and birch, or iron and an iron knife. Full: May only be harmed by one rare material, may only be killed by using this material in a specific fashion. For example, being stabbed in the brain, heart, and stomach with iron knives. Power: Splitting Minor: Can split off up to two doubles with no powers. Major: Can split off up to two doubles, and lend powers to them. Full: Can split off up to two doubles, with supernaturally weakened versions of all powers. Further powers may be lent. Notes: Any powers lent to doubles may not be used by the demon until such doubles are reabsorbed into the demon. If a double is killed, it turns to dust, and will be effectively reabsorbed a full year later. Power: Spiritshape Minor: Can create mundane objects from nothing in the land of the dead. Major: Can create simulacrae of mortals from nothing in the land of the dead. Full: Can create demonic children from nothing in the land of the dead. Power: Strength Minor: Leap 3 meters, punch through wood, easily crush bones. Major: Leap 10 meters, punch through stone, easily crush boulders. Full: Leap nearly any distance, punch through any normal material, easily crush diamonds. Power: Strength of Heritage Minor: Attractive to those of the same ancestral species. Major: Very attractive to those of the same ancestral species, partial bonuses based on species. Full: Supernaturally attractive to those of the same ancestral species, full bonuses based on species. Power: Stretching Minor: Can stretch any limb to 5 times normal length. Major: Can stretch any limb to 20 times normal length. Full: Can stretch any limb to 20 times normal length, blunt attacks simply bounce off. Power: Swimming Minor: Can swim 5 times faster than any human. Major: Can breath underwater, swim 10 times as fast as any human, and move as quickly as in air. Full: Can swim 20 times faster than any human and is greatly strengthened underwater. Power: Teeth Minor: Can bite through wood and flesh effortlessly, even demonic. Major: Can bite through stone and bone effortlessly, even demonic. Full: Can bite through anything effortlessly. Power: Teleportation Minor: Can teleport up to 5 meters away. Major: Can teleport to any point in view. Full: Can teleport to any place visited. Power: Toughness Minor: Cannot die of blood loss. Major: Cannot die of blood loss, feels no pain from anything short of lost limbs. Full: Feels no pain, can only be killed by separating vitals for five minutes. Power: Twisted Quality Minor: The most notable aspect of the coruptee is distorted into a supernatural advantage. For example, a lookout may gain telescopic vision. Major: The most notable aspect of the coruptee is distorted into a major supernatural advantage. For example, an ugly person may become so hideous that to look at them makes one violently ill. Full: The most notable aspect of the coruptee is distorted into a very major supernatural advantage. For example, a person with a loud voice may gain a scream that deafens everyone within 5 km. Power: Vacuum Minor: Can suck in small objects up to 15 meters away. Major: Can suck in human sized objects up to 15 meters away, can suck in small objects up to 30 meters away. Full: Can inhale with enough force to demolish houses and uproot trees. Power: Wisdom Minor: Knows the powers and weaknesses of all descendants, ancestors, and the pantheon, as well as all local lore. Major: Knows the powers and weaknesses of all full demons in the family, and the pantheon, as well as all national lore. Full: Knows the powers and weaknesses of all full demons, and the pantheon, as well as all legends in the world. ****************** * 5.2 WEAKNESSES * ****************** Weakness: Aquatic Minor: Cannot spend more than a week out of water. Major: Cannot spend more than a day out of water. Full: Cannot survive out of water. Weakness: Berserk Minor: Flies into a feral rage when allies may die. Major: Flies into a feral rage when in any perilous situation. Full: Loses all reason when angered, attacking anyone in sight. Weakness: Bloodthirst Minor: Weakened one degree for every two weeks that pass without drinking blood. Major: Weakened one degree for every week that passes without drinking blood. Full: Weakened one degree for every day that passes without drinking blood. Weakness: Cold Blooded Minor: Strongly affected by heat and cold. Major: Weakened by severe heat and cold. Full: Supernaturally weakened by severe heat and cold. Weakness: Cold Hearted Minor: Unemotional, and unlikely to make friends. Major: Cannot be angered, will only deal with others when personal gain is involved. Full: Holds all other life in utter contempt. Weakness: Feral Minor: Clouded reason, won't leave an enemy alive. Major: Difficulty forming words, difficulty distinguishing friends from foes. Full: Unthinking animal in all respects. Weakness: Fiendish Minor: Weakened by holy places and artifacts. Major: Burned by holy places and artifacts, somewhat twisted appearance. Full: Repelled by holy places and artifacts, horrificly twisted appearance. Weakness: Ghoul Minor: Excessively fond of eating rotting corpses. Major: Unable to resist eating rotting corpses when present. Full: Weakened one degree for every two weeks that pass without eating rotting corpses. Weakness: Greed Minor: Will always attempt to procure any artifacts readily available. Major: Will always attempt to procure any artifacts readily available and have a fancy for more mundane wealth. Full: Will risk own life to procure any artifacts in the vicinity and horde anything of value. Weakness: Hibernation Minor: Must sleep every night in the winter. Major: Must sleep every night in the winter and when cold. Full: Must sleep through the entire winter, and when cold. Weakness: Inanimate Minor: Somewhat sluggish for creatures, artifacts can move on their own. Major: Lack of free will for creatures, artifacts cannot use any powers without being wielded or thrown. Full: Unliving, unthinking object. Weakness: Lycanthropy Minor: Becomes a powerless mortal every new moon. Major: Becomes a powerless mortal every night and every new moon. Full: Becomes a powerless mortal except under a full moon. Weakness: Manipulator Minor: Will always send others to do very dangerous tasks when possible. Major: Will always send others to do any dangerous tasks when possible. Full: Will not risk own live ever unless compelled to by elders. Weakness: Mortal Minor: Susceptible to normal weapons. Major: Susceptible to normal weapons and diseases, ages at 1/50th the normal mortal rate but won't die of old age. Full: As easily killed as any mortal, susceptible to age and associated deterioration. Weakness: Nocturnal Minor: Weakened by sunlight. Major: Burned and supernaturally weakened by sunlight. Full: Killed by sunlight. Weakness: Playful Minor: Won't kill a weaker foe without toying with them first. Major: Will only toy with weaker foes, never kill them. Full: Won't kill any foe without toying with them first, and will never kill a weaker foe. Weakness: Pride Minor: Will always question any orders. Major: Will always question any suggestions. Full: Will never follow any advice or orders unless compelled to by elders. Weakness: Unliving Minor: Weakened when on the mortal plane except on dark holidays. Major: Only able to enter the mortal realm at night or on dark holidays, and weakened as above. Full: Bound forever to the land of the dead, except at night on dark holidays. Weakened then. ************************* * SECTION 6 - ARTIFACTS * ************************* Name: Death Scythe Father: Bahurn the Smith Mother: Morteth the Reaper Powers: Answer Summons (Full) Astral Projection (Full) Claws (Major) Death Touch (Minor) Deathwalk (Minor) Flying (Major) Growth (Full) Horns (Minor) Indestructibility (Major) Locate (Minor) Regeneration (Minor) Seal Power (Minor) Shrinking (Full) Stretching (Full) Weaknesses: Inanimate (Major) Unliving (Major) Fiendish (Major) Bloodthirst (Minor) Generation: 3 Makeup: Purebred Demon, 75% Bone, 25% Silver Appearance: A large scythe with a silver blade on a shaft made from twisted bone and spiked at each end. Personality: Roams the astral plane when not in use by Morteth. Will only answer his summons, but may serve those who find it idle. Artifacts: None Children: None Name: Duran's Fang Father: Bahurn the Smith Mother: Duran the Wolf Powers: Answer Summons (Full) Claws (Full) Flying (Major) Grant Strength (Full) Growth (Full) Indestructibility (Major) Rage (Major) Weaknesses: Inanimate (Major) Mortal (Major) Bloodthirst (Minor) Lycanthropy (Minor) Generation: 3 Makeup: Purebred Demon, 100% Bone Appearance: A large scimitar carved from a single giant fang. Personality: Will only use powers in order to protect humans, wolves, or wolf demons, or to combat werewolves. Artifacts: None Children: None Name: Semlan's Mane Father: Bahurn the Smith Mother: Semlan the Lion Powers: Assess Power (Major) Grant Strength (Full) Growth (Full) Indestructibility (Major) Rage (Major) Regeneration (Full) Repulsion (Full) Weaknesses: Inanimate (Major) Mortal (Major) Bloodthirst (Minor) Pride (Minor) Generation: 3 Makeup: Purebred Demon, 100% Fur Appearance: A vest made from a lion's mane. Personality: Will only aid the bearer if they show strong confidence and do not ask for said aid. Artifacts: None Children: None Name: Bjongir's Claws Father: Bahurn the Smith Mother: Bjongir the Bear Powers: Answer Summons (Full) Claws (Full) Grant Strength (Full) Growth (Full) Indestructibility (Major) Rage (Full) Regeneration (Minor) Weaknesses: Inanimate (Major) Mortal (Major) Bloodthirst (Minor) Hibernation (Minor) Generation: 3 Makeup: Purebred Demon, 75% Bone, 25% Leather Appearance: A set of long claws that can be strapped to one's wrist. Personality: Will not use powers against an obviously weaker foe. Artifacts: None Children: None Name: Torbald's Horns Father: Bahurn the Smith Mother: Torbald the Bull Powers: Answer Summons (Full) Growth (Full) Horns (Full) Indestructibility (Major) Rage (Full) Regeneration (Major) Repulsion (Major) Weaknesses: Inanimate (Major) Mortal (Major) Bloodthirst (Minor) Berserk (Minor) Generation: 3 Makeup: Purebred Demon, 75% Bone, 25% Leather Appearance: A headband with a set of bull horns attached. Personality: Will not use powers against an unsuspecting foe. Artifacts: None Children: None Name: Kitsan's Tail Father: Bahurn the Smith Mother: Kitsan the Fox Powers: Answer Summons (Full) Assess Power (Major) Flying (Minor) Illusion (Full) Indestructibility (Major) Invisibility (Major) Regeneration (Full) Teleportation (Major) Weaknesses: Inanimate (Major) Mortal (Major) Bloodthirst (Minor) Playful (Minor) Generation: 3 Makeup: Purebred Demon, 100% Fur Appearance: A fox tail stole. Personality: Will not use powers with malicious intent. Artifacts: None Children: None Name: Popri's Paw Father: Bahurn the Smith Mother: Popri the Weasel Powers: Answer Summons (Full) Claws (Minor) Flying (Major) Illusion (Major) Indestructibility (Major) Mind Control (Minor) Regeneration (Full) Strength (Minor) Stretching (Major) Teleportation (Minor) Weaknesses: Inanimate (Major) Mortal (Major) Bloodthirst (Minor) Greed (Minor) Generation: 3 Makeup: Purebred Demon, 100% Fur Appearance: A black fur glove with short claws. Personality: Will not use powers without being given a new ring as a reward. Artifacts: None Children: None Name: Dmitrepes' Cape Father: Bahurn the Smith Mother: Dmitrepes the Bat Powers: Answer Summons (Full) Blood Drinking (Full) Flying (Full) Growth (Major) Indestructibility (Major) Invisibility (Major) Regeneration (Minor) Shrinking (Major) Weaknesses: Inanimate (Major) Mortal (Major) Bloodthirst (Major) Generation: 3 Makeup: Purebred Demon, 100% Bat Leather Appearance: A brown leather cape. Personality: Will not use powers without first being soaked in blood, or in service against vampires. Artifacts: None Children: None Name: Posel's Wings Father: Bahurn the Smith Mother: Posel the Raven Powers: Answer Summons (Full) Assess Power (Major) Blood Drinking (Minor) Flying (Full) Indestructibility (Major) Regeneration (Full) Teleportation (Major) Wisdom (Major) Weaknesses: Inanimate (Major) Mortal (Major) Bloodthirst (Minor) Ghoul (Minor) Generation: 3 Makeup: Purebred Demon, 100% Feather Appearance: A cloak made from black feathers. Personality: Will serve anyone faithfully, until a more powerful demon expresses interest in it. Artifacts: None Children: None Name: Jaruut's Eye Father: Bahurn the Smith Mother: Jaruut the Owl Powers: Answer Summons (Full) Assess Power (Major) Flying (Full) Illusion (Full) Indestructibility (Major) Regeneration (Major) Wisdom (Full) Weaknesses: Inanimate (Major) Mortal (Major) Bloodthirst (Minor) Nocturnal (Minor) Generation: 3 Makeup: Purebred Demon, 75% Wood 25% Owl Eye Appearance: An large amber eye atop a wooden staff. Personality: Will only pass on knowledge when such knowledge is immediately useful. Artifacts: None Children: None Name: Munto's Lance Father: Bahurn the Smith Mother: Munto the Mosquito Powers: Answer Summons (Full) Blood Drinking (Full) Growth (Major) Horns (Major) Indestructibility (Major) Paralyzing Sting (Minor) Regeneration (Major) Shrinking (Full) Weaknesses: Inanimate (Major) Mortal (Major) Bloodthirst (Major) Generation: 3 Makeup: Purebred Demon, 90% Steel, 10% Mosquito Appearance: A hollow-tipped lance. Personality: Will only use powers when it's tip is bloodied, or in a fashion that will leave it's tip bloodied. Artifacts: None Children: None Name: Anshi's Web Father: Bahurn the Smith Mother: Anshi the Spider Powers: Answer Summons (Full) Assess Power (Minor) Binding (Full) Blood Drinking (Full) Growth (Minor) Indestructibility (Minor) Regeneration (Full) Stretching (Full) Weaknesses: Inanimate (Major) Mortal (Major) Bloodthirst (Minor) Manipulator (Minor) Generation: 3 Makeup: Purebred Demon, 100% Spidersilk Appearance: A large net made from spidersilk rope. Personality: Will only serve spider demons, and will never risk being destroyed. Artifacts: None Children: None Name: Scortan's Sting Father: Bahurn the Smith Mother: Scortan the Scorpion Powers: Answer Summons (Full) Growth (Major) Indestructibility (Major) Mind Control (Major) Paralyzing Sting (Full) Regeneration (Full) Shrinking (Full) Weaknesses: Inanimate (Major) Mortal (Major) Bloodthirst (Minor) Cold Hearted (Minor) Generation: 3 Makeup: Purebred Demon, 75% Leather, 25% Scorpion Appearance: A leather whip with a the tip of a scorpion's tail at the end. Personality: Will take control of the wielder and go on a spree of murders. Artifacts: None Children: None Name: Medna's Bite Father: Bahurn the Smith Mother: Medna the Cobra Powers: Answer Summons (Full) Growth (Full) Horns (Minor) Indestructibility (Major) Poison Breath (Full) Regeneration (Full) Stretching (Full) Weaknesses: Inanimate (Major) Mortal (Major) Bloodthirst (Minor) Cold Blooded (Minor) Generation: 3 Makeup: Purebred Demon, 75% Iron, 25% Bone Appearance: A polearm with two prongs made from giant snake fangs. Personality: Will only use powers to kill in a single strike. Artifacts: None Children: None Name: Usaga's Coils Father: Bahurn the Smith Mother: Usaga the Boa Powers: Answer Summons (Full) Binding (Full) Growth (Full) Indestructibility (Major) Regeneration (Full) Shrinking (Minor) Stretching (Full) Weaknesses: Inanimate (Major) Mortal (Major) Bloodthirst (Minor) Cold Blooded (Minor) Generation: 3 Makeup: Purebred Demon, 100% Snakeskin Appearance: A snakeskin leather whip. Personality: Will only use powers five times a day. Artifacts: None Children: None Name: Odangir's Skin Father: Bahurn the Smith Mother: Odangir the Chameleon Powers: Answer Summons (Full) Growth (Full) Indestructibility (Minor) Invisibility (Full) Poison Resistance (Full) Regeneration (Major) Shrinking (Full) Weaknesses: Inanimate (Major) Mortal (Major) Bloodthirst (Minor) Cold Blooded (Minor) Generation: 3 Makeup: Purebred Demon, 100% Chameleon Scales Appearance: A shimmering cloak of chameleon scales. Personality: Will always render the bearer invisible. Artifacts: None Children: None Name: Jerok's Mask Father: Bahurn the Smith Mother: Jerok the Frog Powers: Answer Summons (Full) Assess Power (Major) Indestructibility (Major) Invisibility (Major) Mind Control (Full) Regeneration (Minor) Poison Breath (Full) Poison Resistance (Full) Weaknesses: Inanimate (Major) Mortal (Major) Bloodthirst (Minor) Cold Blooded (Minor) Generation: 3 Makeup: Purebred Demon, 100% Frogskin Appearance: A frog head hood. Personality: Will possess the bearer, force them to carry out a mission for Jerok, return to him, and behead themself. Artifacts: None Children: None Name: Wataja's Teeth Father: Bahurn the Smith Mother: Wataja the Shark Powers: Answer Summons (Full) Blood Drinking (Major) Growth (Full) Horns (Minor) Indestructibility (Major) Rage (Full) Regeneration (Minor) Swimming (Full) Weaknesses: Inanimate (Major) Mortal (Major) Bloodthirst (Minor) Aquatic (Minor) Generation: 3 Makeup: Purebred Demon, 100% Bone Appearance: A trident of solid bone. Personality: Will never use powers to a non-lethal end. Artifacts: None Children: None Name: Leeahl's Lash Father: Bahurn the Smith Mother: Leeahl the Eel Powers: Answer Summons (Full) Assess Power (Minor) Electrification (Full) Indestructibility (Major) Regeneration (Full) Stretching (Full) Swimming (Full) Weaknesses: Inanimate (Major) Mortal (Major) Bloodthirst (Minor) Aquatic (Minor) Generation: 3 Makeup: Purebred Demon, 90% Leather, 10% Eel Appearance: A leather whip with a strange thin cord wound around it. Personality: Will only use powers after first being twirled in a circle. Artifacts: None Children: None Name: Yugushoi's Tendril Father: Bahurn the Smith Mother: Yugushoi the Anemone Powers: Answer Summons (Full) Binding (Full) Electrification (Minor) Paralyzing Sting (Full) Regeneration (Major) Stretching (Full) Swimming (Full) Weaknesses: Inanimate (Major) Mortal (Major) Bloodthirst (Minor) Aquatic (Minor) Generation: 3 Makeup: Purebred Demon, 90% Anemone, 10% Leather Appearance: A whip made from the giant tendril of an anemone. Personality: Will not use any other powers save stretching without first binding a foe. Artifacts: None Children: None Name: Landrel's Branch Father: Bahurn the Smith Mother: Landrel the Oak Powers: Answer Summons (Minor) Claws (Full) Growth (Full) Horns (Full) Indestructibility (Major) Regeneration (Full) Stretching (Full) Weaknesses: Inanimate (Full) Mortal (Major) Bloodthirst (Minor) Generation: 3 Makeup: Purebred Demon, 100% Wood Appearance: A gnarled tree limb with a number of short sharp branches at each end. Personality: None Artifacts: None Children: None Name: Bahurn's Hammer Father: Bahurn the Smith Mother: Several kg of iron ore Powers: Answer Summons (Full) Grant Strength (Full) Indestructibility (Major) Mind Control (Minor) Weaknesses: Inanimate (Major) Bloodthirst (Minor) Generation: 3 Makeup: Half-Demon, 100% Iron Appearance: A hefty iron mallet. Personality: Will flail wildly about if in the hands of anyone not given permission by Artifacts: None Children: None Name: Micat's Chisel Father: Bahurn the Smith Mother: Micat the Sculptor Powers: Answer Summons (Full) Assess Power (Minor) Claws (Major) Flying (Full) Grant Strength (Full) Horns (Minor) Indestructibility (Major) Growth (Full) Weaknesses: Inanimate (Full) Bloodthirst (Minor) Coldhearted (Minor) Generation: 3 Makeup: Purebred Demon, 100% Iron Appearance: A long-handled iron chisel. Personality: None Artifacts: None Children: None Name: Arthan's Gavel Father: Bahurn the Smith Mother: Arthan the Judge Powers: Answer Summons (Full) Assess Power (Full) Grant Strength (Full) Indestructibility (Major) Locate (Full) Seal Power (Minor) Wisdom (Full) Weaknesses: Inanimate (Major) Unliving (Major) Bloodthirst (Minor) Cold Hearted (Minor) Generation: 3 Makeup: Purebred Demon, 100% Spirit Appearance: A jet black gavel. Personality: Will serve anyone unquestioningly, unless used against the unliving. Artifacts: None Children: None Name: Vivindrel's Wrath Father: Bahurn the Smith Mother: Vivindrel the Tormentor Powers: Answer Summons (Full) Horns (Minor) Illusion Minor Indestructibility (Major) Know Fear (Full) Locate (Full) Read Soul (Minor) Seal Power (Major) Spiritshape (Major) Weaknesses: Inanimate (Major) Unliving (Major) Bloodthirst (Minor) Fiendish (Minor) Generation: 3 Makeup: Purebred Demon, 100% Spirit Appearance: A jet black pitchfork. Personality: Will only use powers to inflict the utmost pain and suffering. Artifacts: None Children: None Name: Lobikan's Hand Father: Bahurn the Smith Mother: Lobikan the Tempter Powers: Answer Summons (Full) Claws (Major) Corruption (Minor) Indestructibility (Major) Life Draining (Minor) Mind Control (Major) Regeneration (Major) Splitting (Major) Twisted Quality (Full) At Fingertips- Can be put into any sack and withdrawn holding any mundane item. Weaknesses: Inanimate (Major) Fiendish (Major) Bloodthirst (Minor) Cold Hearted (Minor) Generation: 3 Makeup: Purebred Demon, 75% Wood, 25% Bone Appearance: A blood red skeletal hand mounted on a staff. Personality: Will serve anyone who first promises to repay Lobikan for the service. Artifacts: None Children: None Name: Maelstrom's Bolt Father: Bahurn the Smith Mother: Maelstrom the Hellstorm Powers: Claws (Minor) Electrification (Full) Fire Breath (Full) Freezing (Full) Indestructibility (Major) Repulsion (Full) Vacuum (Full) Weaknesses: Inanimate (Major) Fiendish (Major) Bloodthirst (Minor) Cold Hearted (Minor) Generation: 3 Makeup: Purebred Demon, 100% Steel Appearance: A steel staff in the shape of a thunderbolt. Personality: Will never use any power to less than it's most powerful application. Artifacts: None Children: None Name: Galcyke's Rib Father: Bahurn the Smith Mother: Galcyke the Scourge Powers: Assess Power (Minor) Astral Projection (Minor) Claws (Full) Corruption (Major) Devour Soul (Minor) Grant Strength (Full) Horns (Minor) Illusion (Minor) Indestructibility (Major) Know Fear (Major) Life Draining (Major) Mind Control (Full) Mist Form (Major) Read Soul (Minor) Seal Power (Major) Weaknesses: Inanimate (Major) Unliving (Major) Fiendish (Major) Bloodthirst (Minor) Generation: 3 Makeup: Demon, 100% Bone Appearance: A shortsword carved from a single rib. Personality: When picked up, reads the soul of the wielder, forces them to bring it to the most powerful being they know, gut themselves, and either devours their soul or corrupts them depending on whether they depending on whether they are mortal or demon. Artifacts: None Children: None known ************************ * SECTION 7 - EXAMPLES * ************************ ************************* * 7.1 EXAMPLE OF COMBAT * ************************* Ben's character is a typical child of Duran the Wolf and a normal human. His powers are Claws (Full), Regeneration (Full), Toughness (Major), and Strength (Minor). He has just entered the lair of a large spider clan which recently ransacked one of his favorite villages. GM: As you enter the cavern, half a dozen spiders the size of small dogs with vaguely human faces leap out of the darkness towards you. BEN: I swipe my claws to cut them all out of the air before they reach me. GM: OK. A hail of gore splatters across your chest, and the one spider you missed grabs onto your thigh. BEN: I ignore it and keep running forward. GM: As you hurry onward and your eyes grow accustomed to the light, you see a human sized spider drooling over a pair of children from the village bound in webbing. Meanwhile the smaller spider is attempting to gnaw through your leg. BEN: How annoying. I rip it in half, hurl it at the big one, and scream "Hey! I taste better!" GM: It turns, hissing, and spits a stream of acid at your wounded leg. BEN: I jump out of the way! I try to aim for a wall so I can kick off towards the spider. GM: That extra thought makes you take a little too long. The acid hits your calf and starts eating through. BEN: Darn. Like I said, I kick off the wall towards the spider and try to put my claws through the head. GM: You pull it off, but between the acid and the force from all that leaping around, your leg is too damaged for instant regeneration, and getting worse. BEN: I'll worry about that later. Any more spiders around? GM: Not that you see. BEN: OK, in that case I carefully cut the children free, grab them, and carry them out. They're in shock I assume? GM: Of course. However, as you're exiting the cave, their arms and legs suddenly stretch out and wrap around you. An inhuman female voice from behind you screams "HOW DARE YOU MURDER MY FAVORITE CHILD!" BEN: Should have seen that coming. I try to break free, hopefully breaking some limbs while I'm at it. GM: As you free your arms, you are grabbed from behind and your right arm is ripped from its socket, causing a good deal of pain. BEN: I scream, spin around and return the favor with my claws. GM: OK. You are now facing what looks like a human female, clutching a bloody stump of a right arm and screaming in agony. Meanwhile the kids are getting ready to jump you again. BEN: I kick the closest one's head off. GM: Using which leg? BEN: Hmm... the bad one. Don't want to fall over at a time like this. GM: That little kid won't be bothering you again, but what you have is no longer a leg per se as much as a stump. Meanwhile the other kid is latching on and trying to pull you over. BEN: I decapitate it. GM: As you finish dealing with them, The girl recovers enough to turn and spit some acid which starts burning through your midsection. BEN: Ugh. I twist around and slice her in half at the waist. I don't care if I fall over in the process. GM: You do. She screams a bit and coughs out "MAY YOUR FIRSTBORN SON DIE A HORRIBLY PAINFUL DEATH!" BEN: Poor him. I concentrate a moment on healing the hole in my stomach, grab my arm and stick it back on. GM: OK. There don't seem to be any more demons around to give you trouble. BEN: In that case, I sit down, regrow my leg, then head back to the village. I suppose I'll hang around for the next month organizing search parties for these things. There didn't seem to be enough in that cave. This example demonstrates how a good number of powers can be used in a combat situation. Clearly powers like toughness and regeneration are useful, as without them Ben's character would most likely have died quite early on in this adventure, or at best would have to go the rest of his life without all his limbs. The virtues of claws are also quite evident, being his primary offense. More subtle but still quite handy here is the strength power. Without that, Ben's character could not leap about bounding off walls, muscle out of the children's arms, or attack in any effective way but with his claws. The spider matriarch meanwhile used an even greater level of strength to perform some bodily dismemberment. Looking closer at the spiders, we see some other powers. Poison breath did quite a number on our protagonist. We also see how even major shapeshifting can lure characters into traps, in this case by appearing as particular small children. Abilities such as shape shifting, shrinking, and invisibility, while not as obviously useful in combat can finish things up before they begin. In this example, the spider girl could just as easily have twisted the head of our hero off without him even noticing she was there. Finally, while it isn't a very good one, we see here an example of a death curse. While it won't happen any sooner than it would otherwise, when the child in question does kick the bucket, he'll feel a lot of pain. It should be noted also that it is extremely common for death curses to be worded in such a way as this that one can be cursed by a dying demon they've never met. ************************** * 7.2 ADVENTURE STARTERS * ************************** The combat example found above is a demonstration of one way to get characters on an adventure. Threatening a town or loved one. However, the chances of the characters in your campaign all having a philanthropic streak are quite slim, so here is a list of suggestions that will kick things off for the more selfish demon. GREED- A demon who doesn't look out for others will usually want something to compensate for his lack of allies. The promise of a powerful new artifact to steal can help get things moving. TURNING THE TABLES- There's no rule that says the PCs must be the ones on a quest. All demons have enemies. Aside from those earned through one's direct actions, enemies can spring up from the actions of family members, jealousy, or from simple prejudice. These enemies will of course make the occasional assassination attempt that can start an adventure right in the PC's home. DADDY SAYS- As a last ditch option, an adventure can ALWAYS be started by a PC's parent giving a command. Relying too heavily on this however is not recommended. YOUR CALL- For a change of pace, a GM can let players get things moving on their own by pursuing a personal goal, such as finding and killing an old enemy, journeying to the land of the dead to retrieve a lost ally, or organizing a conspiracy to take down an overbearing parent. It is also entirely possible to run a campaign based solely on the PCs plotting against each other, with the GM acting merely as a referee. ********************** * 7.3 NASTY CRITTERS * ********************** The following are commonly found varieties of demons which can serve as ready-made NPCs. A TYPICAL MAURADERING DEMON Father: Scortan the Scorpion Mother: Human Powers: Claws (Minor) Paralyzing Sting (Full) Regeneration (Major) Strength (Minor) Toughness (Major) Weaknesses: Mortal (Major) Cold Hearted (Minor) Greed (Dormant) Generation: 3 Makeup: Half-Demon, 75% Human, 25% Scorpion Appearance: A stern looking human male with the tail and claws of a scorpion. Personality: A brutal mercenary. Artifacts: None Children: None A TYPICAL TREASURE HUNTING DEMON Father: Jerok the Frog Mother: Human Powers: Invisibility (Major) Poison Breath (Full) Shapeshifting (Major) Shrinking (Major) Weaknesses: Mortal (Major) Cold Blooded (Minor) Manipulator (Dormant) Generation: 3 Makeup: Half-Demon, 75% Human, 25% Frog Favored Appearance: A small human girl. Personality: Sneaks into the lairs of demons to steal all she can. Artifacts: None Children: None A TYPICAL VAMPIRE Father: Vlad the Lifedrainer Mother: Human (Corrupted) Powers: Blood Drinking (Major) Corruption (Minor) Flying (Minor) Hypnosis (Minor) Regeneration (Minor) Sole Weakness (Major) Can only be killed by a wooden stake. Teeth (Minor) Toughness (Minor) Weaknesses: Mortal (Full) Fiendish (Major) Bloodthirst (Major) Nocturnal (Minor) Feral (Dormant) Generation: 3 Makeup: Half-Demon, 7/8 Human, 1/8 Bat Appearance: An ugly feral man. Personality: Drains the blood of the living by night. Artifacts: None Children: None A TYPICAL WEREWOLF Father: Lupus the Were Mother: Human (Corrupted) Powers: Claws (Minor) Regeneration (Minor) Shapeshifting (Minor) Sole Weakness (Minor) Can only be killed with silver. Strength (Major) Teeth (Major) Toughness (Major) Weaknesses: Mortal (Full) Fiendish (Major) Lycanthropy (Major) Feral (Minor) Nocturnal (Dormant) Generation: 3 Makeup: Half-Demon, 5/8 Human, 3/8 Wolf Appearance: A large brown wolf, a brown wolf standing upright on human-like legs, or a human male with brown hair, always with extra large protruding yellow fangs. Personality: An unthinking beast that lives only to kill. Artifacts: None Children: None ****************************************** * SECTION 8 - ADDITIONAL SOURCE MATERIAL * ****************************************** ******************** * 8.1 ASTRAL LIGHT * ******************** Featuring: - Two entirely new demonic families. - New powers and weaknesses. - Details on some of the more bizarre locations in the universe. - $5.00 shareware, available at http://www.kekkai.org/google/tyranny/astrallight/ The following supplemental source materials should be available in the not too distant future. ******************** * 8.2 THE BESTIARY * ******************** Featuring: - A vastly extended list of the children of Anshala. - An equal number of new artifacts. - A detailed list of the specific abilities that may be granted by the Strength of Heritage power. ********************** * 8.3 THE YOUNG ONES * ********************** Featuring: - A vast number of half-demons, lesser demons, monsters, and mortals for use as NPCs. - A listing of possible powers created by Twisted Quality. - Sample adventures. - Accounts of interesting adventures from parties and conventions. ****************** * 8.4 HARD RULES * ****************** Featuring: - A detailed system of combat that leaves nothing to chance or interpretation. - Optional detailed rules for other situations. - Tables and charts to help deal out fair punishments in the land of the dead. ****************************************** * 8.5 DELUXE COMPILATION (FIRST EDITION) * ****************************************** Featuring: - The core rules. - All source material released to date. - Illustrations.