Powers & Weaknesses

Higher levels of powers and weaknesses generally include all features of lower levels.

Powers

Answer Summons
Minor:May fly to the hand of anyone who calls name within hearing range.
Major:May teleport to the hand of anyone who calls name within a 5 km radius.
Full:May teleport to the hand of anyone who calls name anywhere in the world.

Artifice
Minor:Can forge demonic artifacts out of precious metals.
Major:Can forge demonic artifacts out of any material.
Full:Can forge demonic artifacts or golems out of any material.

Assess Power
Minor:Can examine anyone or anything and determine how powerful it is.
Major:Can examine anyone or anything and determine what powers it has.
Full:Can examine anyone or anything and determine what powers it has, and at what level.

Astral Projection
Minor:Able to project into the astral plane leaving the body comatose. Greatly weakened on the astral plane.
Major:Able to function simultaneously on the physical and astral planes. Greatly strengthened on the astral plane.
Full:Able to move bodily into and out of the astral plane.

Binding
Minor:Can bind any creature without Strength preventing them from moving.
Major:Can strangle or crush any creature without Strength.
Full:Can bind any creature, even with Major Strength, and crush those with Minor.

Blood Drinking
Minor:Strengthened by drinking the blood of demons.
Major:Greatly strengthened by drinking the blood of demons. Strengthened by drinking the blood of mortals.
Full:Supernaturally strengthened by drinking the blood of demons. Greatly strengthened by drinking the blood of mortals. Strengthened by drinking own blood.

Call Kin
Minor:Summon all descendants in a 5 km radius.
Major:Summon all descendants in the nation.
Full:Summon all descendants in the world.

Claws
Minor:Can slice through wood and flesh effortlessly, even demonic.
Major:Can dig five cm into solid stone or demonic bone.
Full:Can slice things ten meters away by slashing the air.

Clear Mind
Minor:Immune to Minor Possession, Hypnosis, and Mind Control.
Major:Immune to Major Possession, Hypnosis, and Mind Control.
Full:Immune to Full Possession, Hypnosis, and Mind Control.

Corruption
Minor:Can convert mortals on the verge of death into demonic children.
Major:Can convert less powerful demons on the verge of death or mortals into demonic children.
Full:Can convert equally powerful demons on the verge of death or less powerful demons, natural phenomena, and mortals into demonic children.

Death Touch
Minor:Can inflict wounds that will never regenerate.
Major:Can instantly end the life of those on the verge of death or unconscious due to life drain.
Full:Can kill instantly with just a touch.

Deathwalk
Minor:Can bring a still-living being into or out of the land of the dead.
Major:Can create and destroy portals which allow the still-living to enter the land of the dead.
Full:Can bring an unliving being into the land of the living.

Devour Soul
Minor:Can consume the soul of a dead mortal. Strengthened for a day.
Major:Can consume the soul of a dead mortal. Strengthened for a month.
Full:Can consume the soul of a dead being. Strengthened for a year.

Electrification
Minor:Has very painful shocking touch.
Major:Can fire burning balls of lightning.
Full:Can fire deadly lightning bolts.

Fire Breath
Minor:Can breathe a 3 meter cone of flame for 5 seconds.
Major:Can breathe a 6 meter cone of flame for 20 seconds.
Full:Can breathe a 30 meter cone of flame for 2 minutes potent enough to melt most metals quickly.

Flying
Minor:May hover a meter off the ground.
Major:May fly at any height.
Full:May fly at any height and carry others.

Freezing
Minor:Has a freezing touch.
Major:Can throw javelins of ice.
Full:Can breathe a 10 meter cone of freezing breath for 30 seconds.

Grant Strength
Minor:Bestows Minor Strength to the wielder.
Major:Bestows Major Strength to the wielder.
Full:Bestows Full Strength to the wielder.

Growth
Minor:May shift between two and three meters tall.
Major:May shift between two and five meters tall.
Full:May shift between two meters tall and city destroying sized.

Hide Soul
Minor:Soul is hidden elsewhere in the body than the head, making decapitation non-fatal.
Major:Soul is hidden in a piece of equipment, making destruction of the body non-fatal.
Full:Soul is hidden in an item which may be kept up to 10 km away from body.

Horns
Minor:Can impale anyone or anything and lift them off the ground if strong enough.
Major:Can stretch horns to impale anyone or anything up to 5 meters away and lift them.
Full:Fire off horns to impale anyone or anything up to 20 meters away.

Hypnosis
Minor:Can hypnotize less powerful beings by staring them in the eyes for 10 seconds and give them a command they must obey. Cannot force the wielder to harm self or loved ones.
Major:Can hypnotize less powerful beings by making eye contact and command them for a day, or until they feel great pain or are commanded to harm themselves or loved ones.
Full:Can hypnotize less powerful beings by making eye contact, or equally powerful beings with a 10 second stare and command them until they feel great pain or are commanded to harm themselves or loved ones.

Illusion
Minor:Can cause one being to see or hear anything.
Major:Can cause all beings in a 30 meter radius to see or hear anything.
Full:Can delude all senses of all beings in a 30 km radius.

Indestructibility
Minor:Cannot be harmed by fire, normal demonic attacks, or any non-demonic forces.
Major:Cannot be harmed by anything short of full claws or teeth.
Full:Cannot be destroyed except by the Prime Evil or Hellforge.

Ink Spitting
Minor:Can spit ink, temporarily blinding any creature.
Major:Can spit a spray of ink, blinding all creatures in a 3 meter cone.
Full:Can spit demonic ink, permanently blinding any creature incapable of regeneration.

Invisibility
Minor:Can change pigmentation at will.
Major:Can appear as any object of similar shape and size, such as rocks and shrubs.
Full:Can become completely transparent.

Know Fear
Minor:Learn what in general frightens a being. For example, spiders.
Major:Learn what in specifically frightens a being. For example, being covered in large spiders.
Full:Learn absolutely everything that could frighten or torment a being.

Life Draining
Minor:May drain life by touch, weakening the victim and strengthening the drainer.
Major:May drain life by touch, supernaturally weakening the victim and greatly strengthening the drainer.
Full:May drain life by touch, rendering the victim unconscious and greatly strengthening the drainer.

Locate
Minor:Can instantaneously determine the location of any being met within 50 km.
Major:Can instantaneously determine the location of any being met.
Full:Can instantaneously determine the location of any being.

Mind Control
Minor:Can take complete control of the wielding arm and communicate telepathicly with the wielder. Cannot force the wielder to harm self or loved ones.
Major:Can take complete control of the wielder's body and communicate telepathicly with the wielder. Cannot force the wielder to harm self or loved ones.
Full:Can take complete and absolute of the wielder.

Mist Form
Minor:Can turn self and equipment into mist for up to three seconds.
Major:Can turn self and equipment into mist for up to ten minutes.
Full:Can turn self and equipment into mist for up to ten minutes and move at high speeds.

Paralyzing Sting
Minor:Can sting beings without Toughness, or Major Poison Resistance, causing intense pain.
Major:Can sting beings without Minor Toughness, or Major Poison Resistance, paralyzing them for up to 20 seconds.
Full:Can sting beings without Major Toughness or Poison Resistance, paralyzing them for up to a minute and instantly killing mortals.

Poison Breath
Minor:Breathe a one meter cloud of choking gas.
Major:Breathe a three meter cloud of paralyzing gas.
Full:Spit acid up to 15 meters.

Poison Resistance
Minor:Completely unaffected by mortal poisons.
Major:Only mildly irritated by demonic poisons.
Full:Strengthened by demonic poisons.

Rage
Minor:Strengthened when allies may die.
Major:Strengthened when allies in pain, greatly strengthened when allies may die.
Full:Strengthened when angry, greatly strengthened when allies in pain, supernaturally strengthened when allies may die.

Read Soul
Minor:Learn everything a being has done in the past month.
Major:Learn everything a being has done in the past 10 years.
Full:Learn everything a being has ever done.

Regeneration
Minor:Heal cuts/reattach limbs in an hour, regrow limbs in a month.
Major:Heal cuts/reattach limbs in five minutes, regrow limbs in an hour.
Full:Heal cuts/reattach limbs instantaneously, regrow limbs in a minute.

Repulsion
Minor:Can knock away human sized objects within 1 meter.
Major:Can knock away anything within 5 meters, with enough force to smash wooden walls, and dent soft ground.
Full:Can knock away anything within 10 meters, with enough force to crush bones, and dent stone.

Revive
Minor:Can return a soul to life as a newly conceived mortal.
Major:Can return a soul to life as a newly conceived demon.
Full:Can return a soul to life in their former body.

Seal Power
Minor:Weaken all demons within 5 meters.
Major:Supernaturally weaken all demons within 5 meters.
Full:Can completely prevent a demon from using any powers.

Shapeshifting
Minor:May shift between fixed forms of each ancestral species.
Major:May shift between any forms of each ancestral species.
Full:May shift into any form of comparable mass.

Shrinking
Minor:May shift from 2 meters to one meter tall.
Major:May shift from 2 meters tall to the size of a cat.
Full:May shift from 2 meters tall to the size of an insect.

Sole Weakness
Minor:May only be killed by one common material. For example, wood or iron.
Major:May only be harmed by one common material. May only be killed by a rarer form of that material. For example, wood and birch, or iron and an iron knife.
Full:May only be harmed by one rare material, may only be killed by using this material in a specific fashion. For example, being stabbed in the brain, heart, and stomach with iron knives.

Splitting
Minor:Can split off up to two doubles with no powers.
Major:Can split off up to two doubles, and lend powers to them.
Full:Can split off up to two doubles, with supernaturally weakened versions of all powers. Further powers may be lent.
Notes:
Any powers lent to doubles may not be used by the demon until such doubles are reabsorbed into the demon. If a double is killed, it turns to dust, and will be effectively reabsorbed a full year later.

Spiritshape
Minor:Can create mundane objects from nothing in the land of the dead.
Major:Can create simulacrae of mortals from nothing in the land of the dead.
Full:Can create demonic children from nothing in the land of the dead.

Strength
Minor:Leap 3 meters, punch through wood, easily crush bones.
Major:Leap 10 meters, punch through stone, easily crush boulders.
Full:Leap nearly any distance, punch through any normal material, easily crush diamonds.

Strength of Heritage
Minor:Attractive to those of the same ancestral species.
Major:Very attractive to those of the same ancestral species, partial bonuses based on species.
Full:Supernaturally attractive to those of the same ancestral species, full bonuses based on species.

Stretching
Minor:Can stretch any limb to 5 times normal length.
Major:Can stretch any limb to 20 times normal length.
Full:Can stretch any limb to 20 times normal length, blunt attacks simply bounce off.

Swimming
Minor:Can swim 5 times faster than any human.
Major:Can breath underwater, swim 10 times as fast as any human, and move as quickly as in air.
Full:Can swim 20 times faster than any human and is greatly strengthened underwater.

Teeth
Minor:Can bite through wood and flesh effortlessly, even demonic.
Major:Can bite through stone and bone effortlessly, even demonic.
Full:Can bite through anything effortlessly.

Teleportation
Minor:Can teleport up to 5 meters away.
Major:Can teleport to any point in view.
Full:Can teleport to any place visited.

Toughness
Minor:Cannot die of blood loss.
Major:Cannot die of blood loss, feels no pain from anything short of lost limbs.
Full:Feels no pain, can only be killed by separating vitals for five minutes.

Twisted Quality
Minor:The most notable aspect of the coruptee is distorted into a supernatural advantage. For example, a lookout may gain telescopic vision.
Major:The most notable aspect of the coruptee is distorted into a major supernatural advantage. For example, an ugly person may become so hideous that to look at them makes one violently ill.
Full:The most notable aspect of the coruptee is distorted into a very major supernatural advantage. For example, a person with a loud voice may gain a scream that deafens everyone within 5 km.

Vacuum
Minor:Can suck in small objects up to 15 meters away.
Major:Can suck in human sized objects up to 15 meters away, can suck in small objects up to 30 meters away.
Full:Can inhale with enough force to demolish houses and uproot trees.

Wisdom
Minor:Knows the powers and weaknesses of all descendants, ancestors, and the pantheon, as well as all local lore.
Major:Knows the powers and weaknesses of all full demons in the family, and the pantheon, as well as all national lore.
Full:Knows the powers and weaknesses of all full demons, and the pantheon, as well as all legends in the world.

Weaknesses

Aquatic
Minor:Cannot spend more than a week out of water.
Major:Cannot spend more than a day out of water.
Full:Cannot survive out of water.

Berserk
Minor:Flies into a feral rage when allies may die.
Major:Flies into a feral rage when in any perilous situation.
Full:Loses all reason when angered, attacking anyone in sight.

Bloodthirst
Minor:Weakened one degree for every two weeks that pass without drinking blood.
Major:Weakened one degree for every week that passes without drinking blood.
Full:Weakened one degree for every day that passes without drinking blood.

Cold Blooded
Minor:Strongly affected by heat and cold.
Major:Weakened by severe heat and cold.
Full:Supernaturally weakened by severe heat and cold.

Cold Hearted
Minor:Unemotional, and unlikely to make friends.
Major:Cannot be angered, will only deal with others when personal gain is involved.
Full:Holds all other life in utter contempt.

Feral
Minor:Clouded reason, won't leave an enemy alive.
Major:Difficulty forming words, difficulty distinguishing friends from foes.
Full:Unthinking animal in all respects.

Fiendish
Minor:Weakened by holy places and artifacts.
Major:Burned by holy places and artifacts, somewhat twisted appearance.
Full:Repelled by holy places and artifacts, horrificly twisted appearance.

Ghoul
Minor:Excessively fond of eating rotting corpses.
Major:Unable to resist eating rotting corpses when present.
Full:Weakened one degree for every two weeks that pass without eating rotting corpses.

Greed
Minor:Will always attempt to procure any artifacts readily available.
Major:Will always attempt to procure any artifacts readily available and have a fancy for more mundane wealth.
Full:Will risk own life to procure any artifacts in the vicinity and horde anything of value.

Hibernation
Minor:Must sleep every night in the winter.
Major:Must sleep every night in the winter and when cold.
Full:Must sleep through the entire winter, and when cold.

Inanimate
Minor:Somewhat sluggish for creatures, artifacts can move on their own.
Major:Lack of free will for creatures, artifacts cannot use any powers without being wielded or thrown.
Full:Unliving, unthinking object.

Lycanthropy
Minor:Becomes a powerless mortal every new moon.
Major:Becomes a powerless mortal every night and every new moon.
Full:Becomes a powerless mortal except under a full moon.

Manipulator
Minor:Will always send others to do very dangerous tasks when possible.
Major:Will always send others to do any dangerous tasks when possible.
Full:Will not risk own live ever unless compelled to by elders.

Mortal
Minor:Susceptible to normal weapons.
Major:Susceptible to normal weapons and diseases, ages at 1/50th the normal mortal rate but won't die of old age.
Full:As easily killed as any mortal, susceptible to age and associated deterioration.

Nocturnal
Minor:Weakened by sunlight.
Major:Burned and supernaturally weakened by sunlight.
Full:Killed by sunlight.

Playful
Minor:Won't kill a weaker foe without toying with them first.
Major:Will only toy with weaker foes, never kill them.
Full:Won't kill any foe without toying with them first, and will never kill a weaker foe.

Pride
Minor:Will always question any orders.
Major:Will always question any suggestions.
Full:Will never follow any advice or orders unless compelled to by elders.

Unliving
Minor:Weakened when on the mortal plane except on dark holidays.
Major:Only able to enter the mortal realm at night or on dark holidays, and weakened as above.
Full:Bound forever to the land of the dead, except at night on dark holidays. Weakened then.

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