Higher levels of powers and weaknesses generally include all features of lower levels.
| Answer Summons | |
| Minor: | May fly to the hand of anyone who calls name within hearing range. |
| Major: | May teleport to the hand of anyone who calls name within a 5 km radius. |
| Full: | May teleport to the hand of anyone who calls name anywhere in the world. |
| Artifice | |
| Minor: | Can forge demonic artifacts out of precious metals. |
| Major: | Can forge demonic artifacts out of any material. |
| Full: | Can forge demonic artifacts or golems out of any material. |
| Assess Power | |
| Minor: | Can examine anyone or anything and determine how powerful it is. |
| Major: | Can examine anyone or anything and determine what powers it has. |
| Full: | Can examine anyone or anything and determine what powers it has, and at what level. |
| Astral Projection | |
| Minor: | Able to project into the astral plane leaving the body comatose. Greatly weakened on the astral plane. |
| Major: | Able to function simultaneously on the physical and astral planes. Greatly strengthened on the astral plane. |
| Full: | Able to move bodily into and out of the astral plane. |
| Binding | |
| Minor: | Can bind any creature without Strength preventing them from moving. |
| Major: | Can strangle or crush any creature without Strength. |
| Full: | Can bind any creature, even with Major Strength, and crush those with Minor. |
| Blood Drinking | |
| Minor: | Strengthened by drinking the blood of demons. |
| Major: | Greatly strengthened by drinking the blood of demons. Strengthened by drinking the blood of mortals. |
| Full: | Supernaturally strengthened by drinking the blood of demons. Greatly strengthened by drinking the blood of mortals. Strengthened by drinking own blood. |
| Call Kin | |
| Minor: | Summon all descendants in a 5 km radius. |
| Major: | Summon all descendants in the nation. |
| Full: | Summon all descendants in the world. |
| Claws | |
| Minor: | Can slice through wood and flesh effortlessly, even demonic. |
| Major: | Can dig five cm into solid stone or demonic bone. |
| Full: | Can slice things ten meters away by slashing the air. |
| Clear Mind | |
| Minor: | Immune to Minor Possession, Hypnosis, and Mind Control. |
| Major: | Immune to Major Possession, Hypnosis, and Mind Control. |
| Full: | Immune to Full Possession, Hypnosis, and Mind Control. |
| Corruption | |
| Minor: | Can convert mortals on the verge of death into demonic children. |
| Major: | Can convert less powerful demons on the verge of death or mortals into demonic children. |
| Full: | Can convert equally powerful demons on the verge of death or less powerful demons, natural phenomena, and mortals into demonic children. |
| Death Touch | |
| Minor: | Can inflict wounds that will never regenerate. |
| Major: | Can instantly end the life of those on the verge of death or unconscious due to life drain. |
| Full: | Can kill instantly with just a touch. |
| Deathwalk | |
| Minor: | Can bring a still-living being into or out of the land of the dead. |
| Major: | Can create and destroy portals which allow the still-living to enter the land of the dead. |
| Full: | Can bring an unliving being into the land of the living. |
| Devour Soul | |
| Minor: | Can consume the soul of a dead mortal. Strengthened for a day. |
| Major: | Can consume the soul of a dead mortal. Strengthened for a month. |
| Full: | Can consume the soul of a dead being. Strengthened for a year. |
| Electrification | |
| Minor: | Has very painful shocking touch. |
| Major: | Can fire burning balls of lightning. |
| Full: | Can fire deadly lightning bolts. |
| Fire Breath | |
| Minor: | Can breathe a 3 meter cone of flame for 5 seconds. |
| Major: | Can breathe a 6 meter cone of flame for 20 seconds. |
| Full: | Can breathe a 30 meter cone of flame for 2 minutes potent enough to melt most metals quickly. |
| Flying | |
| Minor: | May hover a meter off the ground. |
| Major: | May fly at any height. |
| Full: | May fly at any height and carry others. |
| Freezing | |
| Minor: | Has a freezing touch. |
| Major: | Can throw javelins of ice. |
| Full: | Can breathe a 10 meter cone of freezing breath for 30 seconds. |
| Grant Strength | |
| Minor: | Bestows Minor Strength to the wielder. |
| Major: | Bestows Major Strength to the wielder. |
| Full: | Bestows Full Strength to the wielder. |
| Growth | |
| Minor: | May shift between two and three meters tall. |
| Major: | May shift between two and five meters tall. |
| Full: | May shift between two meters tall and city destroying sized. |
| Hide Soul | |
| Minor: | Soul is hidden elsewhere in the body than the head, making decapitation non-fatal. |
| Major: | Soul is hidden in a piece of equipment, making destruction of the body non-fatal. |
| Full: | Soul is hidden in an item which may be kept up to 10 km away from body. |
| Horns | |
| Minor: | Can impale anyone or anything and lift them off the ground if strong enough. |
| Major: | Can stretch horns to impale anyone or anything up to 5 meters away and lift them. |
| Full: | Fire off horns to impale anyone or anything up to 20 meters away. |
| Hypnosis | |
| Minor: | Can hypnotize less powerful beings by staring them in the eyes for 10 seconds and give them a command they must obey. Cannot force the wielder to harm self or loved ones. |
| Major: | Can hypnotize less powerful beings by making eye contact and command them for a day, or until they feel great pain or are commanded to harm themselves or loved ones. |
| Full: | Can hypnotize less powerful beings by making eye contact, or equally powerful beings with a 10 second stare and command them until they feel great pain or are commanded to harm themselves or loved ones. |
| Illusion | |
| Minor: | Can cause one being to see or hear anything. |
| Major: | Can cause all beings in a 30 meter radius to see or hear anything. |
| Full: | Can delude all senses of all beings in a 30 km radius. |
| Indestructibility | |
| Minor: | Cannot be harmed by fire, normal demonic attacks, or any non-demonic forces. |
| Major: | Cannot be harmed by anything short of full claws or teeth. |
| Full: | Cannot be destroyed except by the Prime Evil or Hellforge. |
| Ink Spitting | |
| Minor: | Can spit ink, temporarily blinding any creature. |
| Major: | Can spit a spray of ink, blinding all creatures in a 3 meter cone. |
| Full: | Can spit demonic ink, permanently blinding any creature incapable of regeneration. |
| Invisibility | |
| Minor: | Can change pigmentation at will. |
| Major: | Can appear as any object of similar shape and size, such as rocks and shrubs. |
| Full: | Can become completely transparent. |
| Know Fear | |
| Minor: | Learn what in general frightens a being. For example, spiders. |
| Major: | Learn what in specifically frightens a being. For example, being covered in large spiders. |
| Full: | Learn absolutely everything that could frighten or torment a being. |
| Life Draining | |
| Minor: | May drain life by touch, weakening the victim and strengthening the drainer. |
| Major: | May drain life by touch, supernaturally weakening the victim and greatly strengthening the drainer. |
| Full: | May drain life by touch, rendering the victim unconscious and greatly strengthening the drainer. |
| Locate | |
| Minor: | Can instantaneously determine the location of any being met within 50 km. |
| Major: | Can instantaneously determine the location of any being met. |
| Full: | Can instantaneously determine the location of any being. |
| Mind Control | |
| Minor: | Can take complete control of the wielding arm and communicate telepathicly with the wielder. Cannot force the wielder to harm self or loved ones. |
| Major: | Can take complete control of the wielder's body and communicate telepathicly with the wielder. Cannot force the wielder to harm self or loved ones. |
| Full: | Can take complete and absolute of the wielder. |
| Mist Form | |
| Minor: | Can turn self and equipment into mist for up to three seconds. |
| Major: | Can turn self and equipment into mist for up to ten minutes. |
| Full: | Can turn self and equipment into mist for up to ten minutes and move at high speeds. |
| Paralyzing Sting | |
| Minor: | Can sting beings without Toughness, or Major Poison Resistance, causing intense pain. |
| Major: | Can sting beings without Minor Toughness, or Major Poison Resistance, paralyzing them for up to 20 seconds. |
| Full: | Can sting beings without Major Toughness or Poison Resistance, paralyzing them for up to a minute and instantly killing mortals. |
| Poison Breath | |
| Minor: | Breathe a one meter cloud of choking gas. |
| Major: | Breathe a three meter cloud of paralyzing gas. |
| Full: | Spit acid up to 15 meters. |
| Poison Resistance | |
| Minor: | Completely unaffected by mortal poisons. |
| Major: | Only mildly irritated by demonic poisons. |
| Full: | Strengthened by demonic poisons. |
| Rage | |
| Minor: | Strengthened when allies may die. |
| Major: | Strengthened when allies in pain, greatly strengthened when allies may die. |
| Full: | Strengthened when angry, greatly strengthened when allies in pain, supernaturally strengthened when allies may die. |
| Read Soul | |
| Minor: | Learn everything a being has done in the past month. |
| Major: | Learn everything a being has done in the past 10 years. |
| Full: | Learn everything a being has ever done. |
| Regeneration | |
| Minor: | Heal cuts/reattach limbs in an hour, regrow limbs in a month. |
| Major: | Heal cuts/reattach limbs in five minutes, regrow limbs in an hour. |
| Full: | Heal cuts/reattach limbs instantaneously, regrow limbs in a minute. |
| Repulsion | |
| Minor: | Can knock away human sized objects within 1 meter. |
| Major: | Can knock away anything within 5 meters, with enough force to smash wooden walls, and dent soft ground. |
| Full: | Can knock away anything within 10 meters, with enough force to crush bones, and dent stone. |
| Revive | |
| Minor: | Can return a soul to life as a newly conceived mortal. |
| Major: | Can return a soul to life as a newly conceived demon. |
| Full: | Can return a soul to life in their former body. |
| Seal Power | |
| Minor: | Weaken all demons within 5 meters. |
| Major: | Supernaturally weaken all demons within 5 meters. |
| Full: | Can completely prevent a demon from using any powers. |
| Shapeshifting | |
| Minor: | May shift between fixed forms of each ancestral species. |
| Major: | May shift between any forms of each ancestral species. |
| Full: | May shift into any form of comparable mass. |
| Shrinking | |
| Minor: | May shift from 2 meters to one meter tall. |
| Major: | May shift from 2 meters tall to the size of a cat. |
| Full: | May shift from 2 meters tall to the size of an insect. |
| Sole Weakness | |
| Minor: | May only be killed by one common material. For example, wood or iron. |
| Major: | May only be harmed by one common material. May only be killed by a rarer form of that material. For example, wood and birch, or iron and an iron knife. |
| Full: | May only be harmed by one rare material, may only be killed by using this material in a specific fashion. For example, being stabbed in the brain, heart, and stomach with iron knives. |
| Splitting | |
| Minor: | Can split off up to two doubles with no powers. |
| Major: | Can split off up to two doubles, and lend powers to them. |
| Full: | Can split off up to two doubles, with supernaturally weakened versions of all powers. Further powers may be lent. |
|
Notes: Any powers lent to doubles may not be used by the demon until such doubles are reabsorbed into the demon. If a double is killed, it turns to dust, and will be effectively reabsorbed a full year later. | |
| Spiritshape | |
| Minor: | Can create mundane objects from nothing in the land of the dead. |
| Major: | Can create simulacrae of mortals from nothing in the land of the dead. |
| Full: | Can create demonic children from nothing in the land of the dead. |
| Strength | |
| Minor: | Leap 3 meters, punch through wood, easily crush bones. |
| Major: | Leap 10 meters, punch through stone, easily crush boulders. |
| Full: | Leap nearly any distance, punch through any normal material, easily crush diamonds. |
| Strength of Heritage | |
| Minor: | Attractive to those of the same ancestral species. |
| Major: | Very attractive to those of the same ancestral species, partial bonuses based on species. |
| Full: | Supernaturally attractive to those of the same ancestral species, full bonuses based on species. |
| Stretching | |
| Minor: | Can stretch any limb to 5 times normal length. |
| Major: | Can stretch any limb to 20 times normal length. |
| Full: | Can stretch any limb to 20 times normal length, blunt attacks simply bounce off. |
| Swimming | |
| Minor: | Can swim 5 times faster than any human. |
| Major: | Can breath underwater, swim 10 times as fast as any human, and move as quickly as in air. |
| Full: | Can swim 20 times faster than any human and is greatly strengthened underwater. |
| Teeth | |
| Minor: | Can bite through wood and flesh effortlessly, even demonic. |
| Major: | Can bite through stone and bone effortlessly, even demonic. |
| Full: | Can bite through anything effortlessly. |
| Teleportation | |
| Minor: | Can teleport up to 5 meters away. |
| Major: | Can teleport to any point in view. |
| Full: | Can teleport to any place visited. |
| Toughness | |
| Minor: | Cannot die of blood loss. |
| Major: | Cannot die of blood loss, feels no pain from anything short of lost limbs. |
| Full: | Feels no pain, can only be killed by separating vitals for five minutes. |
| Twisted Quality | |
| Minor: | The most notable aspect of the coruptee is distorted into a supernatural advantage. For example, a lookout may gain telescopic vision. |
| Major: | The most notable aspect of the coruptee is distorted into a major supernatural advantage. For example, an ugly person may become so hideous that to look at them makes one violently ill. |
| Full: | The most notable aspect of the coruptee is distorted into a very major supernatural advantage. For example, a person with a loud voice may gain a scream that deafens everyone within 5 km. |
| Vacuum | |
| Minor: | Can suck in small objects up to 15 meters away. |
| Major: | Can suck in human sized objects up to 15 meters away, can suck in small objects up to 30 meters away. |
| Full: | Can inhale with enough force to demolish houses and uproot trees. |
| Wisdom | |
| Minor: | Knows the powers and weaknesses of all descendants, ancestors, and the pantheon, as well as all local lore. |
| Major: | Knows the powers and weaknesses of all full demons in the family, and the pantheon, as well as all national lore. |
| Full: | Knows the powers and weaknesses of all full demons, and the pantheon, as well as all legends in the world. |
| Aquatic | |
| Minor: | Cannot spend more than a week out of water. |
| Major: | Cannot spend more than a day out of water. |
| Full: | Cannot survive out of water. |
| Berserk | |
| Minor: | Flies into a feral rage when allies may die. |
| Major: | Flies into a feral rage when in any perilous situation. |
| Full: | Loses all reason when angered, attacking anyone in sight. |
| Bloodthirst | |
| Minor: | Weakened one degree for every two weeks that pass without drinking blood. |
| Major: | Weakened one degree for every week that passes without drinking blood. |
| Full: | Weakened one degree for every day that passes without drinking blood. |
| Cold Blooded | |
| Minor: | Strongly affected by heat and cold. |
| Major: | Weakened by severe heat and cold. |
| Full: | Supernaturally weakened by severe heat and cold. |
| Cold Hearted | |
| Minor: | Unemotional, and unlikely to make friends. |
| Major: | Cannot be angered, will only deal with others when personal gain is involved. |
| Full: | Holds all other life in utter contempt. |
| Feral | |
| Minor: | Clouded reason, won't leave an enemy alive. |
| Major: | Difficulty forming words, difficulty distinguishing friends from foes. |
| Full: | Unthinking animal in all respects. |
| Fiendish | |
| Minor: | Weakened by holy places and artifacts. |
| Major: | Burned by holy places and artifacts, somewhat twisted appearance. |
| Full: | Repelled by holy places and artifacts, horrificly twisted appearance. |
| Ghoul | |
| Minor: | Excessively fond of eating rotting corpses. |
| Major: | Unable to resist eating rotting corpses when present. |
| Full: | Weakened one degree for every two weeks that pass without eating rotting corpses. |
| Greed | |
| Minor: | Will always attempt to procure any artifacts readily available. |
| Major: | Will always attempt to procure any artifacts readily available and have a fancy for more mundane wealth. |
| Full: | Will risk own life to procure any artifacts in the vicinity and horde anything of value. |
| Hibernation | |
| Minor: | Must sleep every night in the winter. |
| Major: | Must sleep every night in the winter and when cold. |
| Full: | Must sleep through the entire winter, and when cold. |
| Inanimate | |
| Minor: | Somewhat sluggish for creatures, artifacts can move on their own. |
| Major: | Lack of free will for creatures, artifacts cannot use any powers without being wielded or thrown. |
| Full: | Unliving, unthinking object. |
| Lycanthropy | |
| Minor: | Becomes a powerless mortal every new moon. |
| Major: | Becomes a powerless mortal every night and every new moon. |
| Full: | Becomes a powerless mortal except under a full moon. |
| Manipulator | |
| Minor: | Will always send others to do very dangerous tasks when possible. |
| Major: | Will always send others to do any dangerous tasks when possible. |
| Full: | Will not risk own live ever unless compelled to by elders. |
| Mortal | |
| Minor: | Susceptible to normal weapons. |
| Major: | Susceptible to normal weapons and diseases, ages at 1/50th the normal mortal rate but won't die of old age. |
| Full: | As easily killed as any mortal, susceptible to age and associated deterioration. |
| Nocturnal | |
| Minor: | Weakened by sunlight. |
| Major: | Burned and supernaturally weakened by sunlight. |
| Full: | Killed by sunlight. |
| Playful | |
| Minor: | Won't kill a weaker foe without toying with them first. |
| Major: | Will only toy with weaker foes, never kill them. |
| Full: | Won't kill any foe without toying with them first, and will never kill a weaker foe. |
| Pride | |
| Minor: | Will always question any orders. |
| Major: | Will always question any suggestions. |
| Full: | Will never follow any advice or orders unless compelled to by elders. |
| Unliving | |
| Minor: | Weakened when on the mortal plane except on dark holidays. |
| Major: | Only able to enter the mortal realm at night or on dark holidays, and weakened as above. |
| Full: | Bound forever to the land of the dead, except at night on dark holidays. Weakened then. |
Previous Section: Demons
Next Section: Artifacts