Examples

Example of Combat

Ben's character is a typical child of Duran the Wolf and a normal human. His powers are Claws (Full), Regeneration (Full), Toughness (Major), and Strength (Minor). He has just entered the lair of a large spider clan which recently ransacked one of his favorite villages.

GM:As you enter the cavern, half a dozen spiders the size of small dogs with vaguely human faces leap out of the darkness towards you.
BEN:I swipe my claws to cut them all out of the air before they reach me.
GM:OK. A hail of gore splatters across your chest, and the one spider you missed grabs onto your thigh.
BEN:I ignore it and keep running forward.
GM:As you hurry onward and your eyes grow accustomed to the light, you see a human sized spider drooling over a pair of children from the village bound in webbing. Meanwhile the smaller spider is attempting to gnaw through your leg.
BEN:How annoying. I rip it in half, hurl it at the big one, and scream "Hey! I taste better!"
GM:It turns, hissing, and spits a stream of acid at your wounded leg.
BEN:I jump out of the way! I try to aim for a wall so I can kick off towards the spider.
GM:That extra thought makes you take a little too long. The acid hits your calf and starts eating through.
BEN:Darn. Like I said, I kick off the wall towards the spider and try to put my claws through the head.
GM:You pull it off, but between the acid and the force from all that leaping around, your leg is too damaged for instant regeneration, and getting worse.
BEN:I'll worry about that later. Any more spiders around?
GM:Not that you see.
BEN:OK, in that case I carefully cut the children free, grab them, and carry them out. They're in shock I assume?
GM:Of course. However, as you're exiting the cave, their arms and legs suddenly stretch out and wrap around you. An inhuman female voice from behind you screams "HOW DARE YOU MURDER MY FAVORITE CHILD!"
BEN:Should have seen that coming. I try to break free, hopefully breaking some limbs while I'm at it.
GM:As you free your arms, you are grabbed from behind and your right arm is ripped from its socket, causing a good deal of pain.
BEN:I scream, spin around and return the favor with my claws.
GM:OK. You are now facing what looks like a human female, clutching a bloody stump of a right arm and screaming in agony. Meanwhile the kids are getting ready to jump you again.
BEN:I kick the closest one's head off.
GM:Using which leg?
BEN:Hmm... the bad one. Don't want to fall over at a time like this.
GM:That little kid won't be bothering you again, but what you have is no longer a leg per se as much as a stump. Meanwhile the other kid is latching on and trying to pull you over.
BEN:I decapitate it.
GM:As you finish dealing with them, The girl recovers enough to turn and spit some acid which starts burning through your midsection.
BEN:Ugh. I twist around and slice her in half at the waist. I don't care if I fall over in the process.
GM:You do. She screams a bit and coughs out "MAY YOUR FIRSTBORN SON DIE A HORRIBLY PAINFUL DEATH!"
BEN:Poor him. I concentrate a moment on healing the hole in my stomach, grab my arm and stick it back on.
GM:OK. There don't seem to be any more demons around to give you trouble.
BEN:In that case, I sit down, regrow my leg, then head back to the village. I suppose I'll hang around for the next month organizing search parties for these things. There didn't seem to be enough in that cave.

This example demonstrates how a good number of powers can be used in a combat situation. Clearly powers like toughness and regeneration are useful, as without them Ben's character would most likely have died quite early on in this adventure, or at best would have to go the rest of his life without all his limbs. The virtues of claws are also quite evident, being his primary offense. More subtle but still quite handy here is the strength power. Without that, Ben's character could not leap about bounding off walls, muscle out of the children's arms, or attack in any effective way but with his claws. The spider matriarch meanwhile used an even greater level of strength to perform some bodily dismemberment. Looking closer at the spiders, we see some other powers. Poison breath did quite a number on our protagonist. We also see how even major shapeshifting can lure characters into traps, in this case by appearing as particular small children. Abilities such as shape shifting, shrinking, and invisibility, while not as obviously useful in combat can finish things up before they begin. In this example, the spider girl could just as easily have twisted the head of our hero off without him even noticing she was there. Finally, while it isn't a very good one, we see here an example of a death curse. While it won't happen any sooner than it would otherwise, when the child in question does kick the bucket, he'll feel a lot of pain. It should be noted also that it is extremely common for death curses to be worded in such a way as this that one can be cursed by a dying demon they've never met.

Adventure Starters

The combat example found above is a demonstration of one way to get characters on an adventure. Threatening a town or loved one. However, the chances of the characters in your campaign all having a philanthropic streak are quite slim, so here is a list of suggestions that will kick things off for the more selfish demon.

GREED- A demon who doesn't look out for others will usually want something to compensate for his lack of allies. The promise of a powerful new artifact to steal can help get things moving.

TURNING THE TABLES- There's no rule that says the PCs must be the ones on a quest. All demons have enemies. Aside from those earned through one's direct actions, enemies can spring up from the actions of family members, jealousy, or from simple prejudice. These enemies will of course make the occasional assassination attempt that can start an adventure right in the PC's home.

DADDY SAYS- As a last ditch option, an adventure can ALWAYS be started by a PC's parent giving a command. Relying too heavily on this however is not recommended.

YOUR CALL- For a change of pace, a GM can let players get things moving on their own by pursuing a personal goal, such as finding and killing an old enemy, journeying to the land of the dead to retrieve a lost ally, or organizing a conspiracy to take down an overbearing parent.

It is also entirely possible to run a campaign based solely on the PCs plotting against each other, with the GM acting merely as a referee.

Nasty Critters

The following are commonly found varieties of demons which can serve as ready-made NPCs.

A TYPICAL MAURADERING DEMON
Father:Scortan the Scorpion
Mother:Human
Powers: Claws (Minor)
Paralyzing Sting (Full)
Regeneration (Major)
Strength (Minor)
Toughness (Major)
Weaknesses: Mortal (Major)
Cold Hearted (Minor)
Greed (Dormant)
Generation:3
Makeup:Half-Demon, 75% Human, 25% Scorpion
Appearance:A stern looking human male with the tail and claws of a scorpion.
Personality:A brutal mercenary.
Artifacts:None
Children:None

A TYPICAL TREASURE HUNTING DEMON
Father:Jerok the Frog
Mother:Human
Powers: Invisibility (Major)
Poison Breath (Full)
Shapeshifting (Major)
Shrinking (Major)
Weaknesses: Mortal (Major)
Cold Blooded (Minor)
Manipulator (Dormant)
Generation:3
Makeup:Half-Demon, 75% Human, 25% Frog
Favored Appearance:A small human girl.
Personality:Sneaks into the lairs of demons to steal all she can.
Artifacts:None
Children:None

A TYPICAL VAMPIRE
Father:Vlad the Lifedrainer
Mother:Human (Corrupted)
Powers: Blood Drinking (Major)
Corruption (Minor)
Flying (Minor)
Hypnosis (Minor)
Regeneration (Minor)
Sole Weakness (Major)
Can only be killed by a wooden stake.
Teeth (Minor)
Toughness (Minor)
Weaknesses: Mortal (Full)
Fiendish (Major)
Bloodthirst (Major)
Nocturnal (Minor)
Feral (Dormant)
Generation:3
Makeup:Half-Demon, 7/8 Human, 1/8 Bat
Appearance:An ugly feral man.
Personality:Drains the blood of the living by night.
Artifacts:None
Children:None

A TYPICAL WEREWOLF
Father:Lupus the Were
Mother:Human (Corrupted)
Powers: Claws (Minor)
Regeneration (Minor)
Shapeshifting (Minor)
Sole Weakness (Minor)
Can only be killed with silver.
Strength (Major)
Teeth (Major)
Toughness (Major)
Weaknesses: Mortal (Full)
Fiendish (Major)
Lycanthropy (Major)
Feral (Minor)
Nocturnal (Dormant)
Generation:3
Makeup:Half-Demon, 5/8 Human, 3/8 Wolf
Appearance:A large brown wolf, a brown wolf standing upright on human-like legs, or a human male with brown hair, always with extra large protruding yellow fangs.
Personality:An unthinking beast that lives only to kill.
Artifacts:None
Children:None

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