The Three Planes

The Mortal Plane

The mortal plane, also known as the physical realm among other names, is the normal world where most mortals and demons dwell. While the specifics of its geography are up to the GM to decide, a number of interesting locations reside within it.

Bartris the Demon City
A large walled city inhabited entirely by demons. The ruling body enforce a strict law which prohibit the slaughtering of any being within its walls. Any who break this law will immediately be removed from the city and slain by a mob vast enough to accomplish the task safely. While the inhabitants enjoy their solitude, they may occasionally allow outsiders to enter who seek sanctuary, or a place to hold negotiations safely.

The Sanctuary
A 5 km wide circular area which no demons may enter, and in which no demonic powers may be used. Far reaching powers such as Locate or phenomena created by powers such as Electrification will also fail upon hitting the borders of this area.

The Lake of the Dead
A large still lake. Those peering in will see any dead being who they are thinking of at the time and even be able to use the Revive power on them if they possess it. However, drinking the water of this lake is deadly to all beings, and any living matter which comes in contact with this water will be instantly deadened. Such deadening may not be regenerated.

The Well of Souls
A pit connecting the mortal plane with the land of the dead. It resides in the center of a desolate plain roamed by the undead. At night on dark holidays, any who dive in will be transported to the land of the dead unharmed. At all other times, in functions only as an exit. Those who dive into its depths face only a ten meter drop into a pit full of bones. While this can send one to the land of the dead, the trip will naturally be one way.

The Astral Gate
A swirling grey portal which appears in a random location for one hour at dusk every new moon. Any being or object which passes through this portal is transported bodily into or out of the astral plane. Those who pass through this portal from the mortal plane will effectively acquire the minor version of the Astralbound weakness until passing through again. Similarly, those born with this weakness will effectively have its treatment of the mortal and astral planes reversed, except for any weakening they may experience in the mortal plane. Finally, any being who passes through this portal while using the minor version of Astral Projection will manifest a new physical body, leaving their old body still comatose. Such beings may never again use the minor or major versions of Astral Projection unless they first return to their original body, which will most likely require them to first pass through the portal again.

The Astral Plane

The astral plane is a mirror of the mortal plane, rendered in a single shade of grey. However, all that exists on the astral plane is earth, stone, air, and water. All living matter or artificial constructs on the mortal plane appear on the astral as ethereal shadows. Those projecting into the astral plane can therefore move freely through wooden walls of the mortal plane, and spy unseen on those behind them. Sound however does not travel between the planes, and writing in the mortal plane cannot be read from the astral, as word and parchment cannot be distinguished. Those projecting into the astral plane do not suffer from the lack of color found in the shadows of the mortal plane, nor do those demons who call the astral plane their home.

The Land of the Dead

The land of the dead is a rapidly expanding disc. Always at the center is the Gateway. A gigantic gothic door through which all departed souls enter. Next to this stands Garzhuul the Gatekeeper. Across from this sits Arthan the Judge. As the dead enter, Arthan quickly decides their fate. After determining how long they should remain deceased, Vivindrel the Tormentor, standing to Arthan's right, creates whatever is needed to torture them. The dead are then sped outward by the expansion of the disc, to endure whatever torment has been chosen for them until their reincarnation. As these three demons sit in the center of the disc, all may freely teleport to any point in the land of the dead.

Those who enter the land of the dead through other means, such as the Deathwalk power, appear off to the side of the Gateway, never anywhere in the infinite expanses.

While any being entering the land of the dead enters at the same point, those leaving may appear in one of several places. Souls being revived as a newly conceived being naturally will appear in their new bodies. Those leaving through other means have a choice of returning to the point in the mortal plane they last inhabited, or coming out of The Well of Souls. Any being in the land of the dead with astral projection may enter the astral plane in the mirrors of these locations freely.

Those with the Unliving weakness are at times restricted from manifesting on the mortal plane. When their stays are up, the bodies of such beings turn to dust, and they are returned to the land of the dead. All beings suffering from this weakness however are able to manifest on the mortal plane at will with no outside help when their weakness allows.


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