Nap Time

The turkey has one of the strangest self-defense mechanisms out there. "You may have killed and eaten me, but you'll be too groggy to eat the rest of my family!" I guess they have the ugliness thing going too, but it's a far cry from being poisonous, you know?

So anyway, me and conciousness aren't on the best of terms this week. The rest of my time is being eaten up by games, both of the variety I'm playing and the sort I'm designing. If you'd like to know more about the former, well, head over to RPGamer and read all the reviews going up this week. If you want to know more about the latter, let me just direct you to this little page hyping up all the stuff I plan to bring to NonCon.

That's it. Move along now.

OK, OK, you deserve more than that.

As I mentioned a while back, I had this idea for a game wherein one player is one great big monster, and the other is a whole bunch of little things. Since then, I've sat down and fleshed the whole thing out into an actual game. It's surprisingly fun, and well balanced enough that I should have the kinks worked out by the end of the year.

Now, in a perfect world, right now I'd be talking to Phil Foglio about doing artwork for the cards, talking to a printer, looking for a good provider of little plastic playing pieces, and having my PR team write up a press release.

In reality, I am of course sitting here in my drafty room with a bunch of little pieces of paper on the floor in front of me. The good news for you though is that my cousin is working on a multiplatform PC incarnation of this little game, and it too is coming along quite nicely. So in a few months, I should have a nice little bit of software you can all download, and get about playing this game with your friends. And of course, with a little luck, I'll make some money off the deal, letting me bring reality a bit closer to that there perfect world.


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