 |
|
Daily Thought |
I could have gone on for another couple pages on how awesome
this month's game is, but I applied some restraint. |
|
2008/07/15 |
We have an extra special emergency edition of Devil's Advocate
this month. Alone in the Dark 5 is
actually still on store shelves, gathering dust, because reviewers want it to be a different
game. Let's help turn it into a sleeper hit, or at least, let's everyone reading this grab it
at depressingly discounted prices and have a great time with it.
In other news, Blatantly Loathesome, my shameless KoL clone, is really coming along these days.
It will most likely quietly slip into open beta testing next week or so. My in-game calendar
for it is set up in such a way that the first in-game year officially starts in roughly 18
days, so I suppose that's a good time limit on getting it to release status.
|
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2008/06/15 |
Another month, another Devil's Advocate.
I was very tempted to do something topical this month, either focusing on one of the source-games
for Chaos Wars there, but it doesn't really deserve the tie-in treatment, or finding the most
underrated Hideo Kojima game, but everyone else seems to have already run with the idea of pointing
out how surprisingly awesome Metal Gear 2 (note the lack of Solid here) is. I also considered
giving myself a birthday present by talking up Skies of Arcadia, or the original Phantasy
Star. Eventually though I just said the-heck-with-it and went with Vanguard
Bandits.
|
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2008/06/09 |
So, for my birthday, someone gave me a copy of Chaos Wars. It's a
Super Robot Wars style crazy crossover TRPG featuring characters pulled from the most obscure collection
of games you're ever going to see. To give you some idea, the most recognizable characters are from
Shadow Hearts, Growlanser, and Gungrave. One would think this sucker would get an instant upgrade
to the head of the line for a Devil's Advocate feature, seeing how it potentially trumps Koudelka
in terms of marketting to a niche that can't have many people besides me in it. One would also think
that no publisher with any clue what they're doing would ever dream of releasing this in the U.S.
One would be spot on with one of these assumptions. I'm not going to say the translation is worse
than Wild ARMs 2, because at least here nobody tried to add "humor" to what babelfish spat out.
In other news, this browser game I'm fiddling with is starting to take form. Should be putting it
into alpha testing soon.
|
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2008/05/21 |
This week, there's been a sudden spike in the traffic to this site,
which serves as a reminder how badly I need to clean things up. The main navigation links on here,
at the moment, are pointing to a lot of things I haven't even thought about in a good 5 years or
so, and the important stuff is rather hidden. Until I get a chance to properly fix that...
Hello new readers! Here's the stuff I'd like for you all to take a look at while you're here.
- First and foremost, there's my tabletop game publishing company whose catalog at the moment includes an
intentionally cheesy RPG, and more significantly The Massive Vs. The Masses. A two player strategy game based on old Godzilla movies and such.
- Recently, I've also been getting a lot of feedback for my Devil's Advocate
reviews. A new one goes up the 15th of every month, and the idea is to shine a light on a game
that either nobody has really heard of, or has an undeserved reputation of being a piece of garbage.
- Recently, I've also been getting a lot of feedback for my Devil's Advocate
reviews. A new one goes up the 15th of every month, and the idea is to shine a light on a game
that either nobody has really heard of, or has an undeserved reputation of being a piece of garbage.
- My Game Talk essays don't seem to generate a lot of feedback, but if
you're interested in long-winded shpiels about game design theory (or my amusingly morbid take on
the plot of Silent Hill), I'd recommend them.
- For some freebies, there's also the simple games list.
- I'm always forgetting to bring it up, but I've been known to contribute new content to RetroMUD
here and there. That's "MUD" as in "oldschool text-based MMORPG." It's free to play, there's a crazy
amount of depth and content to it, the actual game itself is challenging enough not to degenerate
into a chat room with a combat system like a lot of others.
- Past that, there's just a lot of weird random old stuff that may or may not be amusing. I'm
the sort of person who will leave the embarassing old content from when 10 years ago on my page
just in case someone still cares.
Oh, and I've kind of been in hyperfocus mode for the last couple of weeks working on a new
browser-based game notion which with a little luck might actually spring into being soon. No
promises, but keep an eye out for it over the next month or so.
|
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2008/05/15 |
This month's Devil's Advocate manages
to actually be topical, focusing on a frequently overlooked step in the evolution of the Grand
Theft Auto series, Space Station Silicon
Valley. There's better pre-GTA3 games from DMA I might have hit, but Lemmings isn't exactly
rotting in obscurity.
|
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2008/04/26 |
OK. I hate to imply anything bad about people I generally respect,
but I feel obligated to make this observation more publicly. here's some photos of MvM. The game I've been selling for the last year, and spent the last few shoving
in the face of every big publisher and random congoer I came across. here's
some photos of prototypes for Monsterpocalypse. The game Privateer Press is putting out this
fall. Now, I'm not going to start pointing fingers or anything here, but that second photo on
their page has a couple tanks, a couple helicopters, a giant robot, and what's either a death ray
or a dead ringer for the old-protoype-art of The Lab on the left and some random skyscrapers on
the right, with some arbitrarily grassy space between'em with a road cutting through.
If nothing else, I think the resemblence here is enough to warrant some serious discussion in a
more high profile venue than this page. It also couldn't hurt to have some discussion in the relatively
new WDL Message Boards, which oddly enough
are currently a lower profile venue than my more-or-less-monthly updated personal page. These boards
just need some chatter in general really.
|
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2008/04/15 |
For this month's Devil's Advocate I
was originally planning to cover Dead Rising. While getting ready to do so however, I noticed that
the copy I own is actually a Greatest Hits rerelease. Apparently, despite some bad first impressions
here and there, at the present everyone seems to acknowledge what a spiffy game it is, making it
disqualified from my feature. BoF5 would have made a great fallback, having the same main gimmick
and dev team, but it'd read an awful lot like last month's entry, and I really wanted to throw in
a non-RPG for a change of pace here. So this month it's going to be something you likely have played
but didn't enjoy. Prince of Persia: Warrior
Within.
|
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2008/03/15 |
Time for a new Devil's Advocate. This
week I go off on a bit of a tear on the weirdos who refuse to believe that Koudelka
is the first game in the Shadow Hearts series, but hopefully make up with it by providing a crash
course in RPG developer geneology.
|
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2008/03/09 |
I just remembered I had most of a gametalk
essay on alignments sitting around waiting for posting, so enjoy. It's a bit of a long one, and
thus divided into two still pretty lengthy discussions.
|
 |
2008/03/07 |
There's a new rant up on this year's
NonCon and TempleCon, along with a summary of what I accomplished (or didn't) over the last year
on the
WDL page. They generally don't overlap.
By the way, the whole Devil's Advocate notion really seems to be going
over well with people, and a number of other sites seem to be launching eerily similar concepts.
This of course means that I'll have to hold off on covering Dragon Quarter until everyone else
is done with it.
|
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2008/02/15 |
Here's another Devil's Advocate
feature. This month it's Wild ARMs. Oh, and for the
curious, next month's will most likely be Koudelka. After that I'll be branching out some and
covering a game that's neither an RPG nor on the PlayStation.
Oh, and don't forget NonCon is next weekend, come hang out if you can.
|
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2008/01/15 |
Remember when I updated this page on a daily basis? There's no way
I'm ever going to get to that point again, but I am starting a new monthly
feature up this year which, hopefully, I'll be able to keep going for the next year or so. The
short version- I (and possibly some other old internet curmudgeons you know and love) write nice
little praise filled reviews of videogames that in most people's books are terrible, but honestly
aren't bad. I'm starting off with one of the less controversal choices to ease us in, Parasite
Eve.
In other news, I'll be at both TempleCon
and NonCon in the next couple months. I've
been bad enough about updating this page over the last year that my hyping of last year's NonCon
isn't too far down. TempleCon is going to be a new one for me, and I should really start properly
gearing up for it.
On the table for both for what it's worth, space and time allowing are MvM (all shiny and on sale),
Collision (pretty nice for a dev/demo build), Red Shirt (rules fixed to be fun, dev/demo cards still
nasty and smudgey), and MAYBE Starship Kyuceus if I can come up with a way of easily transporting/assembling
all these maps and minis. Come to think of it, I've never even MENTIONED SK here have I? I'll have
to fix that later.
|
|
Daily Thought |
Black Sheep, in addition to having a truly wonderful premise (people
being killed by zombie-weresheep) also has surprisingly good execution. Lots of hat tips to stuff
like Shaun of the Dead, Dead Alive, Army of Darkness, and even Holy Grail in there. I highly recommend
it if that's your sort of thing. |
 |
2007/10/31 |
Rant up. Demo went well. Me sleep now.
|
 |
2007/10/30 |
The WDL page has
been a lot more exciting than this one lately. MvM's shipping, running demos in New York tomorrow
and CT on the 10th. If none of that interests you, wow are you tenacious, I haven't had an update
on anything else since March. I'll most likely throw something up for you tomorrow though, because
it's a yearly tradition of mine to always update on Halloween... no wait, it's a yearly tradition
to see how far into Koudelka I can get without saving then toss on a costume and find someone young
enough to take trick-or-treating and not seem like a creepy old weirdo. Still, expect an update.
Might go up at like 5 AM, but I'll get SOMETHING up.
|
|
2007/08/26 |
Reading up recently about the whole online gaming table notion
WotC is planning to crosspromote with 4th Edition D&D reminded me about my own Toybox
Project. Have I ever mentioned this before? In any case, personally, I'm not going to have
time to do anything with it anytime soon, so, seeing how the whole concept is intended as an open
source, freeware program, I've expanded my concept page for it here so that anyone with enough
Python experience and free time that wants to get the ball rolling can take a stab at the most basic
elements here.
|
 |
2007/08/19 |
Haven't updated any of these here webpages in forever. Here's something
of note though! The WDL page now has a working
online store where you can pre-order MvM (which will be out soon, really!) and actually buy my
horrifyingly sexist Barbarian RPG. If the latter sells well, I'll follow it up with some of these
other half-baked one-shot oriented RPG-lets I have sitting around.
|
 |
2007/07/21 |
Let's scroll off this financial panic here. Since I last updated,
I collected enough credit experience to level up and can now afford to finish funding this here
game. Huzzah!
|
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2007/06/01 |
Wow... I haven't come up for air here in way too long. I generally
make an effort to update this page 4 times a month at least. So uh... here's the deal. I need money.
Not in the sense that I wish I had more money so I could buy some cool toys. In the sense that I
have something like $10,000 in credit card debt which must be paid off in August, racked up paying
for most of the costs of MvM here. That should have been enough to pay for all of it, but a couple
suppliers of raw materials waited until after I'd already ordered the rest to say "Oh, we were
several thousand dollars short on that last estimate we gave you, sorry." Now, those who keep tabs
on these things may recall that I have no means of income, and a few people really in the know
might be aware that thanks to some spinal damage from a childhood disease, I'm certifiably
unemployable. So, if I can't scrape up the money, yon credit card companies get to fight over my
various value holding assets. These pretty much boil down to a darn impressive library of ancient
videogames, but those unfortunately go by monetary value instead of sentimental value. So... taking
everything I own still wouldn't pay this debt off.
So yeah. I need money. Not so much to pay off the credit card debt as to pay for the boards for
MvM (sales for that paying off all the debt in theory, or I'd pay the debt off and then use the
card again for the rest, either way). So... how will I get this money? Through a combination of
the following:
- Presales of MvM- I don't really want to do this because it feels kinda sleazy, but if I presold
100 copies, that'd solve things no problem, and if I fail to get the money, I can still get at least
100 copies out there with somewhat compromised boards if it really comes down to it.
- Selling other things to get by- I'm doing some last minute obsessive fiddling with Glistening
Chests here, to sell it online as a PDF for 5 or 10 bucks (probably 10, it's bulking up enough
for it). This isn't enough to do me much good unless 500 or so people really wanna play this thing,
but every little bit helps. I'll do more like this if I can swing it too.
- Out and out begging for money- I really don't like asking people for handouts as a matter of
personal pride, but if anyone is feeling really philanththropic, and either wanna toss me cash
in wads of sizes other than $10 or $50 (or you just don't want my games), then hey, knock yourselves
out:
Don't use that paypal link to place actual orders for games though, wait for the real order buttons
to appear on the WDL
site. Makes my book-keeping easier, and I have my paypal account set to take huge cuts from
what people send me for reasons that made sense at the time.
The best thing you can do to help me out at this point though is find other people to pitch in.
This page has, shall we say, an "intimate" audience these days.
|
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2007/04/19 |
So, panicking over the cost of MvM here, and the amount of time I
have in which to pay off the massive credit card bills it's racking up, the thought hits me that
I really need a secondary source of income with less overhead. So what I'm pondering at the moment
is taking all these little jokey "light" RPGs I have kicking around in a half-finished state, polishing
them up, and selling them as PDFs for $5. There's RPG the RPG, wherein all the PCs sit around playing
RPGs, there's Glistening Chests, the game that exists so the whole line of "Female armor offers
more protection the less it covers" has an actual game to be a rule in, and I could have sworn
there was a third. Anyone remember me rambling about it?
|
 |
2007/03/31 |
Coming up pretty close on what I seriously hope is going to be the
release date for MvM here, I'm hitting some just plain silly road blocks. Like, for stickers to
label the little plastic pieces with? First estimate I got back was $1.50 per copy of the game.
Finally have some photos of the Gamorzilla prototypes though, and they look quite nice. I'd pass'em
along, but at this point, might as well wait until I get'em in and can take some photos of their
shiny metal glory.
|
 |
2007/03/12 |
New Gametalk essay
up. Expounding on my thoughts about randomness. Too tired to get into it more here, so just read
it.
|
 |
2007/03/08 |
OK, I finally have this year's NonCon
report up. Sorry that too so long. I'm also getting delivery dates for missing MvM components,
so I can indeed deliver on the date promised on the WDL
page.
|
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2007/03/05 |
My usual NonCon report hasn't been written yet, as I'm still in
a creative spurt, jotting down improvements for Collision before I work on getting it published.
In the meantime, I did write a short, demo-centric report for the
World Domination LLC
page. Anyway though, back to adding in some of that lovely added value to Collision. More specifically,
diagrams of a few different board configurations that can add some variety to the game.
|
 |
2007/02/24 |
NonCon
has a full events schedule posted. I'll probably get around to updating mine to match it later
on. I also have all my game demos ready to go, finally. I don't want to look at any primary colors
for a while now.
|
 |
2007/02/13 |
Found out the more permanent bits of my schedule for NonCon, updated
my NonCon page accordingly. I also just realized that I never mentioned getting board samples
for MvM in. They're just plain amazing.
|
 |
2007/02/06 |
OK, the Gamorzilla pieces are still distressingly in limbo, but
all the army pieces just arrived today. 60,000 little plastic pieces are stacked up in cardboard
boxes behind me right now. Rather freaky. Good news on the fronts of boards and cards too. As are
Red Shirt cards. Just generally good news today.
|
 |
2007/01/31 |
Getting MvM ready for sale at NonCon may be looking less and less
likely lately, but Red Shirt and Collision are coming along great. Collision's been ready to go
since like a week after getting the idea, just need to make time to make enough pieces for 12 players.
Red Shirt meanwhile is coming together much more smoothly now that I've gone and invested in a
24 DVD boxed set of research material. I'm averaging about 4 new cards a day, out of a 108 card
set and I'm about half done. The tricky part is going to be getting the text to fit and the illustrations
to not totally suck.
|
 |
2007/01/29 |
OK, it seems NonCon is now a little under 5 weeks away, and I am,
accordingly, Stressing The Frell Out over the state of things. There are, currently, two main
things delaying Massive Vs. Masses' actual retail release. One of these is an internal issue, the
result of a massive chain of bad rolls on the encounter table of life keeping files from getting
to people who need them so they can start printing things. The other is the disturbing silence
coming from the studio sculpting/casting the Gamorzilla pieces. Sent the down payment back in
February, haven't heard a thing since. That's the one really worrying me. Printing delays aren't
a biggie, because I should at least have samples, maybe rush an order on a few copies. The pieces
though are worrying.
|
 |
2007/01/17 |
So, with NonCon fast approaching and 3 or 4 games needing my attention,
what does my personal muse pester me to work on? Legends of Ardeas. The RPG which won't be ready
for public consumption until I write another thousand pages and contract a bunch of artists to do
a truckload of illustrations. Of course. This past weekend's efforts yielded a much needed pile
of mythology, monsters, and historical events which should provide future GMs with plenty of fodder
for adventure hooks.
|
 |
2007/01/16 |
Today I officially an order through for the Army pieces for the
first Massive Vs. Masses print run. In addition to pushing me that much further into the realm
of horrifying credit debt, this means that tomorrow (or so) 60,000 little plastic pieces are being
packed up to be mailed to me. They will then be shoved into a corner of my bedroom until all the thousands
of boards and cards and so forth finally arrive, and then comes the fun of packing everything into
boxes to ship out to people.
Sadly, it's looking like all those other things won't be here until a week or so AFTER NonCon, so
I'd better make darn sure these other games are polished up nicely. I should still have samples
of everything MvM mind you, so you'll be able to see what you'll hopefully be paying for later,
I just won't be able to sell copies at the con (well, preorders maybe).
|
 |
2007/01/03 |
For a fair deal of time now, I've been having this conversation:
"I have this rather ambitious RPG I'm working on, but at the moment, it's sidelined by a need for
some thousand year old census data." Then they ask why, I explain, and they look at me funny. Tonight
though, the other person actually happened to have a big stack of books on the subject on hand,
so, yeah, that worked out quite nicely.
|
 |
2006/12/16 |
OK, it seems I have finally reached the point where I'm sending
e-mails around between various printers and Silk hashing out details about image resolutions and
such. This is, in a way, far more stressful, but much much less scary than the previous phase of
trying to pin down reps I can establish such dialogs with, and working out a budget. Everything
should come together around late February, as I've largely been banking on here it looks like,
unless some really horrible complication comes up.
Also, NonCon's website has been down since the very day I confirmed I'd be a guest speaker again
this year. Today they tossed up a temporary
page to look at while waiting to get noncon.net back up and running. Nothing really on it at
the moment, but it did give me access to their mascot, which let me make the pseudo-banner on the
WDL page more amusing (or possibly even tackier
looking, I really need to get more outside opinions there, having turned off my own sense of aesthetics
years ago to design THIS website).
|
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2006/12/14 |
I smacked the World
Domination LLC site around a bit today. It's still very ugly and placeholder filled, but at
least I made the top row of navigation links look passable. Possibly even good. Incidently, this
was one of those things that would have taken 5 minutes in a real graphics program, but was an
arduous one-pixel-at-a-time using my Vintage 1988 Technology.
|
|
2006/12/12 |
OK, so way back when, I went and officially filled out the paperwork
to start a company with a name I found quite amusing. I haven't mentioned it here though because,
well, I wanted to make sure I had the matching domain name registered first. That, of course, I
was putting off until I had a website to attach to it, which would have been another few months,
but I needed an url to get me an ISBN to slap on my games when they come out. So the good news is,
I can finally tell you all that I have a company called
World Domination LLC. The bad news is, that there
link goes to a fairly embarassing wad of placeholders.
|
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2006/12/11 |
Various minor updates here. The NonCon
crew have arisen from their year long slumber, so hopefully I'll have some semblence of a schedule
to post soon. I've managed to collect the required materials to get Collision here playable by up
to 12 people. The first Massive Vs. Masses set should be back from the printers in time to be selling
copies for the aforementioned con, and Red Shirt... I really need to buckle down and get playable.
Same with this other game... I should probably get my official Game Company Type Website up and
running soon too. I was planning to get some Actual Content ready first, but I don't think there's
room in the schedule.
|
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2006/12/04 |
That game I mentioned 2 days ago? I just ran a quick test game
with a few people. Quite fun. It's definitely coming with me to NonCon. I should really start
throwing together a list of these things.
< |
|
2006/12/02 |
Yet another game has sprang unbidden into my head. Theoretically
I should have a whole box full of new toys to show off at NonCon this year, which would seem to
be from March 2-4 this year.
|
 |
2006/11/30 |
Even more progress on the front of getting everything ready to go
today. Sadly, nothing I can take pictures of yet though.
|
 |
2006/11/29 |
OK, things are really moving on the MvM front lately. Cards and
pieces have gone into production, so in a month or two, there should be plenty of actual final
product type things to post pictures of.
|
 |
2006/11/27 |
This is funny. The day after I finish sketching out the basics of
all the mission cards for Red Shirt here, a whopping 4 channels (most rather local) simultaniously
start showing Classic Trek marathons. Would have been better if that happened a week earlier, but
still, it's nice to be re-exposed to what may or may not be the primary inspiration for the game.
In other Red Shirt news, preliminary testing proves that the rules are simple enough for even non-gamers
to pick up on instantly. Good sign that.
|
 |
2006/11/10 |
MvM cards should be going off to the printer within the next week.
In the meantime, I've been doing a fair bit of Red Shirt work recently. Half the card list is in
the can (featuring such horrible mission names as Timmy Z, Monster in the Mine, and
Where Nobody Else Has Been Yet). It's looking like it should be playable by NonCon. Speaking
of which, isn't this around the start of NonCon hype season? So far I don't see a website up yet
for this year.
|
 |
2006/10/29 |
You know, there's a fine line between an e-mail to a friend of mine,
and a new rant. Honestly, that's how this whole site game into existence
to begin with.
|
 |
2006/10/27 |
Here's the first batch of Ardeas
Racial Overviews for you. I was planning on throwing more into this collection, but I was
distracted by fixing typos and formatting issues. Not happy with the wording of a lot of these
too, but for a sample of a work in progress, I think it gets the point across nicely. At least
it gives some idea of just how odd it's going to be playtesting the Faerie book.
|
 |
2006/10/26 |
A few people have been hungry for new peeks at projects of mine.
I'd post some samples of finalized MvM pieces in all their 3D plastic glory, but I can't find the
firewire for this digital camera. So instead, I'm working on a nicely formatted collection of the
basic overviews of several Ardeas races. This was something I had to do eventually anyway, as they
will eventually serve as both basic teaser material, and art reference material, when I get around
to publishing the sucker. Should be up in roughly 24 hours.
|
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2006/09/30 |
Yet another notion for a one book gag-like RPG recently sprung to
mind. It's a horribly embarassing premise inspired by the style of a particular artist who I'm
hoping has a good enough sense of humor when it comes to his own work down the line, because I
would honestly love to have him illustrate this.
|
 |
2006/09/17 |
It's been quite some time since I've posted anything in Simple Games,
but here's a new one for you: Engliti
|
 |
2006/09/08 |
I've been gearing up to officially launch the website for my game
publishing company for a while now, but there are two slight hiccups in the way. The first is working
out what I'm going to do in terms of domain registration. First there's the fact that I suppose
I'll have to actually go and work out the details on where I'm going to host it, and what channels
to go through to get the domain properly pointed. I should have all this stuff down pat by now I
know, but oddly, it's never come up for me.
The other issue is more practical. The basic site layout I have here looks rather awkward when
there's only one game listed in the sidebar (mainly due to the big Our Games header). Therefore,
I need something else to stick under it. Additional MvM sets are a given, but A- I'd like to hold
off there a bit to get the first set well established, and B- I'd like my second publishing venture
to be something that doesn't cost so much to produce. Various RPGs are tempting (I'm sure there's
some demand for a major Tyranny revamp, and I'm having a lot of fun working on Ardeas lately), but
in order to release something I could really be proud of, these all need to stew for another year
or five.
The prime candidate therefore because this little project I've been keeping under my hat thus far.
Here's the condensed pitch: It's a lighthearted card game with a somewhat black sense of humor.
It's called Red Shirt (with all that implies). The basic way it plays out is that everyone is fighting
over, well, Red Shirts, whose lives they then throw away to accomplish other goals. If the notion
appeals to you at all, let me know, and I'll try to get
a playable set made up for when I'm carting around the finished version of MvM. Don't expect much
from the prototype's quality though. Expect better than the original MvM demo set, not nearly as
nice as the current demo set. Think Battling Business Cards with
color.
|
 |
2006/08/18 |
OK. I think that's everything. The Massive Vs. The Masses:
Gamorzilla Vs. The Army should be officially on sale around February or so, with nice fancy
production values all around, for $40 or so. Just in time for... well, not Christmas, but spending
checks you got for Christmas! Also, just in time for NonCon.
|
 |
2006/08/17 |
Here's another "Doh! I didn't post that?" update. I found a nice
little program for this sort of thing (LaTeX if you're
curious). Using it, I threw the Ardeas Orcs notes I had scattered about into a single, nicely formatted
book. The total page count thus far is roughly 100 pages. Once there's illustrations in here, and
I add in all the details I plan to, it'll
most likely come out to something like 400 pages. Good thing you're only ever going to need one
book at a time here. Nicer looking sample pages will probably be floating around later.
|
 |
2006/08/07 |
Doing a lot of Ardeas work recently. Someone got me into a campaign
of a different (non-D&D) fantasy RPG whose have some Issues, but whose content bulk is great. In
any case, as things have progressed to such a point, does anyone out there know a good freeware
Mac program that can deliver stuff like this these
days? All my old (pre-OSX) computers came with half a dozen, but I bought this one during the
brief window between discontinuing Claris/Appleworks, and throwing one in to the iLife suite.
|
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2006/08/04 |
Here's a new game
talk essay on the notion of pressuring people into playing games. The short form is, you shouldn't
work all day so you can afford to work a second job all night, but you'd be surprised how many ways
people slip into that sort of trap.
|
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2006/07/31 |
I believe I just located a source for the last component I need
to start producing MvM. In celebration, I'm refocusing my efforts towards another project. Ardeas
specifically. I just set up a wiki
to gather research for some of the more detailed research on running/raiding cities. Publicly
edittable, so feel free to poke around with it.
|
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2006/07/23 |
Page two of my Haruhi
review is now officially up for those who have seen it all.
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2006/07/12 |
The problem with doing a ton of research is that it takes up a ton
of time, but doesn't yield articles to post on this page. So today, we're mixing things up with
a review of The Melancholy of Haruhi Suzumiya, which you
should all watch by the way. Ideally while the fansubs are still in high circulation, otherwise
it's the long wait through localization.
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2006/06/22 |
I was planning a month long blitz of MvM updates, but there's a
major traffic jam of sorts at hand here. To tide you over, here's a silly little rant
for you. I think eventually, everyone's going to get invited to host Saturday Night Live. You need
to be prepared for these things.
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2006/06/09 |
Price estimates on board construction costs are STILL hanging.
Dear gods. Anyone out there have a batch printer and the ability to custom make a cutting die?
|
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2006/05/31 |
I've been getting a lot more progress made on the MvM front than
it would seem lately, but a lot of it is fairly confidential. I officially own a company now, and
I've been doing a lot of work designing a website for it. Don't have hosting set up quite yet
though, but I should in a month. I've also worked out about half the manufacturing costs, and who
I'll be paying them to, with the other half in the works. Funding for all of this is iffy, but
again, should surface within the next month... I suppose you're free to blow off this progress
log until then.
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2006/05/30 |
One of the main delays in the completion of issue #1 is this panel
right here, which is finally done, and looks pretty good... although it needs a fair deal of context,
so you'll have to wait on seeing it.
|
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2006/05/28 |
Here's a long rant with a political tone to
it I meant to upload a week or so ago. A potentially scandelous exercise in common sense. Enjoy.
|
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2006/05/18 |
I've been watching an awful lot of anime
lately, and intend to revamp my anime page to reflect this shortly. For now, we have some mini-reviews
of a couple promising shows that recently started airing in Japan.
|
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2006/05/15 |
New rant of sorts up on the topic of Character
Designers. It's really more of a crash course than a list of grievances though.
|
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2006/05/06 |
More Game Talk
to pass the time while we wait for something solid on the MvM front. I've got registration of the
company pending, and quotes on half the materials. The sources I'm looking into on boards and custom
designed plastic pieces though are going on a month now without replying to my initial inquiries.
Feel free to make suggestions if you have a source on
that sort of thing.
|
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2006/04/26 |
Here's a Game Talk
posting about Palladium and their recent problems for you. It will in all likelyhood get me
some hate mail, but hey, just because I'm pointing it out doesn't mean I like it.
|
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2006/04/15 |
New rant up. It's about the disturbing
trend of people using 80s nostalgia who don't know enough about what they're talking about to even
get the references right. Gripe all you want about people who use Optimus Prime as their go-to
punchline, at least they get the name right.
|
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2006/04/09 |
Here's the first snag in getting MvM out the door. The pieces.
While I could probably cut the number down, what with how I've never seen as many units out on
the board as I have in my prototype sets, there are 52 pieces in an MvM box. Plan A was to make
every single one of them a nice little mini, made of plastic or metal, which would look nice, and
make this a game that's good for supplying RPG props. However, I really don't want this sucker to
have a price tag over $40, and based on current research, that would give me a profit margin of
uh... -$10 or so per set. So... feel free to give me some
input on which is the most appealing Plan B:
1- Raise the price to $60 and hope it doesn't scare everyone off.
2- Have all The Army's units be some sort of cheap little illustrated wood/cardboard discs.
3- Have said units be those "standee" deals. You know, where you punch out a strip of paper,
fold it into a triangle, and use that for your piece. It worked for Battletech if I recall.
Personally, I'm leaning more towards C myself. Not only are they the cheapest option, they're
also not flat. My current prototype sets all use wooden discs for units... which then sit on
OTHER wooden discs at certain times, making things rather confusing. A little triangluar folded
bit of paper though, while somewhat arts and crafts-y, stands out from the board, is easy to grip,
and I honestly think they look better than the disc concept.
|
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2006/04/08 |
It seems I'm going to be forming my own game publisher to get MvM
out there. The reasons for this are as follows:
1- I have some really nice card art
which other companies would ditch for stuff by their own artists... and I like what I have here
more.
2- While I don't really think it would be an issue, there's a lot of piece of mind to be had when
you have complete creative control (and legal rights) concerning your own stuff.
3- As it turns out, I have decent connections in terms of producing all the necessary materials
without paying an arm and a leg, and know some crazy freaks willing to help with sales.
4- In addition to doing all this great artwork, my
artist friend suggested an excessively amusing name for a company, which is as good a reason
as any to found one. |
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2006/04/07 |
I took a new game from abstract concept to a first draft of the
rules over the last day. More details on it should arise shortly. |
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2006/04/06 |
This is one of those times where I'm too busy working on stuff to keep
you up to date on what's going on. Major work being done on the front of getting Massive Vs. Masses
published. Unfortunately, today's efforts, while quite time consuming, yielded an end result I
can't talk about publicly yet. Give it a week or so. |
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2006/03/22 |
Working on a crazy Retromud based project pretty heavily this week,
more info when it's done presumably. |
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2006/03/21 |
Now that I seem to have very good odds of getting The Massive Vs. the
Masses published within the year, I should really shift my focus to a new project. Therefore, I'll
be doing some serious Ardeas work unless anyone wants to see progress on something else. |
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2006/03/20 |
Bit of inactivity around here. After NonCon came the flu, after the
flu came GTS. In any case, I now have a number of potential publishers for The Massive Vs. The Masses.
I'll need to send some e-mails around tomorrow. |
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2006/03/06 |
Another year, another NonCon report.
The short form is, I had a blast, and feel a lot more confident about heading to GTS. |
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2006/03/03 |
Off I go to NonCon for the weekend. |
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2006/03/01 |
OK. After much extensive testing, I am now reasonably certain that
all 6 Massive Vs. Masses sets have 50/50 odds of beating any of the others, with chances for come
from behind victories. Woohoo. |
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2006/02/23 |
Making travel arrangements and other such preparations for next
month have kept me rather busy lately, but a question which may become a rant later is on my mind.
Is there a term for this phenomenon yet? The internet
has spawned a great many odd little sub-cultures, and most are quite vocal about their existence.
I've never heard anyone talk about their great love of turning videogame/anime characters into girls
though, people just frequently send me pictures like this. Frequently. That directory just contains
those which I found cleaning out direct file transfer dumps.
Oh, and incidently, you people do all see the mailto links at the top and bottom of every page on
this site, right? |
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2006/02/20 |
As NonCon is less than two weeks away, today I worked out the full
list of demos I plan to run. My NonCon page should be updated tomorrow to reflect it, but for now:
Massive Vs. Masses, Tyranny. I was pondering Ardeas, but there's no real point teasing something
that won't see daylight for so long. |
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2006/02/19 |
Pretty decent response to my Uncompromised
Thoughts notion. Now to pick one. We have a movie I haven't seen, we have chess, which I've
covered fairly well in a Game Talk essay... ah,
here we go. The Shin Megami Tensei Series. |
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2006/02/16 |
Here's a proposal folks. Getting unbiased opinions these days is
hard as heck. Professional reviewers aren't really allowed to tear into a lot of things, because
the backlash would hurt them professionally. A good percentage of man on the street reviews are
really ads placed by plants. All you can really trust is word of mouth, and honestly, odds are
your friends don't have the proper grounding to really know what they're talking about.
Now, I'm told I write a good review. I've gotten paid to do so many a time, I don't recall ever
having someone chew me out for making a bad recommendation about anything, and I'm the obsessive
type who won't give an opinion on, say, a weird head-trip anime series without first researching
their history and seeing several others. All you have to worry about with me is me compromising
my integrity to keep from upsetting publishers/authors/directors/raging fanboys, and I'm pretty
sure none of those sorts pay any particular attention to this page. So here's the proposal.
Send me an e-mail asking me about something. Anything.
Game, movie, TV show, web site, company, person, type of food, whatever. If I have the appropriate
experience to do so, I will then post, to a new section here, My Complete, Uncompromised Thoughts
on whatever it is. If I think it'll hurt feelings, I just won't post it. If I can't afford to review
something, you might be able to paypal me what it'd cost me to cover it, but no promises. I won't,
for example, watch the House of the Dead movie even if you pay me, and I don't have the time to
go watch every single episode of Dr. Who.
There's a catch though. Nobody is allowed to complain about the end result. Not to me, not to your
friends, not even to yourself. If I say I couldn't stand your favorite movie, you can't get ticked
off. Just accept that we have differing opinions. If I say your favorite game is a piece of garbage,
you have to accept that you have irrational affection for a piece of garbage. I don't throw around
that sort of language unless there's non-subjective, demonstrable evidence that it is, in fact,
garbage. If you can't deal with that, don't read the reviews.
So, assuming you want some truly honest info about something you want to check out, tell
me where to start. |
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2006/02/15 |
Today was spent sending e-mails to various people in the interest
of furthering causes that benefit you guys, so yay. |
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2006/02/14 |
Tomorrow is the last day I am scheduled to be programming stuff.
I think I am now officially behind schedule there. |
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2006/02/13 |
Today I got a form rejection letter from a publisher I first courted
over a year ago. On the one hand, this sucks, since I know they won't publish it, but on the other
hand, I no longer have to keep saying "Well, I'm still waiting to hear from company X, but..."
when talking to other people. |
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2006/02/12 |
Much less boring coding stuff today. Something compiled! |
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2006/02/11 |
Lots more boring coding stuff today. |
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2006/02/10 |
Lots of boring coding stuff today. |
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2006/02/09 |
Two rants in two days I know, but
this is sentiment really needed to be voiced. |
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2006/02/08 |
I'm going to tease this here rant
with a small quote. "It's rare that you'll see a cookiecutter romantic comedy for instance, where
70 minutes in, a futuristic biker gang starts rampaging through the city and kills most of the
cast." |
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2006/02/06 |
This here is a Battling
Business Card. If you participate in my demos at this year's NonCon,
you can get one. Fill it out, and you get to pull an item from The Box of Free Crud!*
*Box may or may not contain the surplus from my anime auction. |
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2006/02/02 |
Let it never be said that I am not above plugging stuff for spiffy
people:
In affiliation with No Such Convention
From Squire to Knight - WORLD PREMIERE
Classical Compositions on a Console RPG theme
Erica Kudisch, Vassar '06, presents a concert of her original music using
texts and themes from the Final Fantasy Series, Vagrant Story,
Xenogears, Suikoden, and Chrono Trigger. In addition to performances
by prominent classical musicians Todd Crow, the Tourmaline Quartet, Sylvia
Buccieli and Ann Churukian, the concert features students of the college.
2 PM, Saturday March 4th, Skinner Hall. |
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2006/02/01 |
Got about halfway done loading one of the newish MvM sets into
The Intesive Playtesting Apparatus. AKA the java version of the game. You'd be surprised how
much it helps to have a computer shuffling cards for you when you're still fine-tuning things. |
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2006/01/30 |
Updated (would that be the right term?) the maps from my last D&D
campaign to reflect that the next one will be set in the same world roughly 2000 years earlier.
This has only the vaguest possible impact on the life of anyone reading this, but they can't all
be productive days. |
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2006/01/29 |
Some time ago, I started throwing notes onto this page regarding
a particularly long running D&D campaign I ran. The good news is, I'm expanding on those
quite a bit today. The bad news is, I'm yanking them off the site for now, as they contain massive
spoilers for players of the campaign I'm starting up when I return from the GAMA trade show this
March. |
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2006/01/28 |
The thought process leading up to it is rather complex, and will likely
be the topic of a rant soon, but for now, assuming you're mature enough to handle such images,
please enjoy this picture of the girls
from Anecrophilia reclining on a wall, completely topless. |
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2006/01/27 |
Finished updating these archives. All the links and images should
be working now. |
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2006/01/26 |
More work on fixing the site up. While I was at it, I added the
links in for issue 1 chapter 3 on the Anecrophilia
panel index. |
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2006/01/25 |
Doing some major site maintenance this week. Step one, taking the
year and change worth of updates crowding up the index and archiving them properly. Also added a
new little feature to the top of the page. |
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2006/01/24 |
Lots of dusting off of various projects. Expect some interesting
updates soon. Oh, and my massive financial crisis seems to be dying down to something more managable
now, but you're welcome to keep tossing cash at me if you feel like it.
Everyone who tossed me some so far has, of course, been added to the future free stuff recipient
list. |
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2006/01/15 |
For the last few years I've been meaning to make these. "Battling
Business Cards" I call'em. You'll see what they are if you come to NonCon. |
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2006/01/14 |
That donation drive there managed to get me some non-ramen meals
and just barely managed to restore my internet access. To celebrate, here's a new
rant. Now then, it's January, so I suppose I should see what's going on with NonCon this year. |
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2005/12/Ar |
Full Archives |
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